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Add note about local button clicking usage
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@ -799,6 +799,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void pressReadyButton(int? playingUserId = null)
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{
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// Can't use ClickButtonWhenEnabled<> due to needing to store the state after the button is enabled.
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AddUntilStep("wait for ready button to be enabled", () => readyButton.Enabled.Value);
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MultiplayerUserState lastState = MultiplayerUserState.Idle;
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