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Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer)
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@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
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protected override bool PlaysSamples => false;
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protected readonly Vector2 BaseSize;
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protected readonly TaikoPiece MainPiece;
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