Update ScrollContainer usages in line with framework changes

This commit is contained in:
Dean Herbert
2019-06-14 15:55:32 +09:00
parent 73a83e7f05
commit bc574520bf
18 changed files with 125 additions and 23 deletions

View File

@ -1,13 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Graphics.Containers
{
public class OsuScrollContainer : ScrollContainer
public class OsuScrollContainer : ScrollContainer<Drawable>
{
/// <summary>
/// Allows controlling the scroll bar from any position in the container using the right mouse button.
@ -28,6 +33,11 @@ namespace osu.Game.Graphics.Containers
protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
public OsuScrollContainer(Direction scrollDirection = Direction.Vertical)
: base(scrollDirection)
{
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (shouldPerformRightMouseScroll(e))
@ -71,5 +81,87 @@ namespace osu.Game.Graphics.Containers
return base.OnDragEnd(e);
}
protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction);
protected class OsuScrollbar : ScrollbarContainer
{
private const float dim_size = 10;
private Color4 hoverColour;
private Color4 defaultColour;
private Color4 highlightColour;
private readonly Box box;
public OsuScrollbar(Direction scrollDir)
: base(scrollDir)
{
Blending = BlendingMode.Additive;
CornerRadius = 5;
const float margin = 3;
Margin = new MarginPadding
{
Left = scrollDir == Direction.Vertical ? margin : 0,
Right = scrollDir == Direction.Vertical ? margin : 0,
Top = scrollDir == Direction.Horizontal ? margin : 0,
Bottom = scrollDir == Direction.Horizontal ? margin : 0,
};
Masking = true;
Child = box = new Box { RelativeSizeAxes = Axes.Both };
ResizeTo(1);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = defaultColour = colours.Gray8;
hoverColour = colours.GrayF;
highlightColour = colours.Green;
}
public override void ResizeTo(float val, int duration = 0, Easing easing = Easing.None)
{
Vector2 size = new Vector2(dim_size)
{
[(int)ScrollDirection] = val
};
this.ResizeTo(size, duration, easing);
}
protected override bool OnHover(HoverEvent e)
{
this.FadeColour(hoverColour, 100);
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
this.FadeColour(defaultColour, 100);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (!base.OnMouseDown(e)) return false;
//note that we are changing the colour of the box here as to not interfere with the hover effect.
box.FadeColour(highlightColour, 100);
return true;
}
protected override bool OnMouseUp(MouseUpEvent e)
{
if (e.Button != MouseButton.Left) return false;
box.FadeColour(Color4.White, 100);
return base.OnMouseUp(e);
}
}
}
}