Merge branch 'master' into disable-download-button

This commit is contained in:
Dean Herbert
2018-07-31 17:03:41 +09:00
committed by GitHub
15 changed files with 309 additions and 189 deletions

View File

@ -134,6 +134,8 @@ namespace osu.Game.Beatmaps
return converted;
}
public override string ToString() => BeatmapInfo.ToString();
public bool BackgroundLoaded => background.IsResultAvailable;
public Texture Background => background.Value.Result;
public async Task<Texture> GetBackgroundAsync() => await background.Value;

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@ -197,7 +197,13 @@ namespace osu.Game
return;
}
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(beatmap.Beatmaps.First());
var databasedSet = BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
// Use first beatmap available for current ruleset, else switch ruleset.
var first = databasedSet.Beatmaps.FirstOrDefault(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
ruleset.Value = first.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
}
switch (currentScreen)

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@ -14,6 +14,7 @@ namespace osu.Game.Overlays.Direct
{
public class DownloadButton : OsuAnimatedButton
{
private readonly BeatmapSetInfo beatmapSet;
private readonly SpriteIcon icon;
private readonly SpriteIcon checkmark;
private readonly BeatmapSetDownloader downloader;
@ -21,11 +22,13 @@ namespace osu.Game.Overlays.Direct
private OsuColour colours;
public DownloadButton(BeatmapSetInfo set, bool noVideo = false)
public DownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
{
this.beatmapSet = beatmapSet;
AddRange(new Drawable[]
{
downloader = new BeatmapSetDownloader(set, noVideo),
downloader = new BeatmapSetDownloader(beatmapSet, noVideo),
background = new Box
{
RelativeSizeAxes = Axes.Both,
@ -47,26 +50,6 @@ namespace osu.Game.Overlays.Direct
Icon = FontAwesome.fa_check,
}
});
Action = () =>
{
if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloading)
{
// todo: replace with ShakeContainer after https://github.com/ppy/osu/pull/2909 is merged.
Content.MoveToX(-5, 50, Easing.OutSine).Then()
.MoveToX(5, 100, Easing.InOutSine).Then()
.MoveToX(-5, 100, Easing.InOutSine).Then()
.MoveToX(0, 50, Easing.InSine);
}
else if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloaded)
{
// TODO: Jump to song select with this set when the capability is implemented
}
else
{
downloader.Download();
}
};
}
protected override void LoadComplete()
@ -77,9 +60,29 @@ namespace osu.Game.Overlays.Direct
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours)
private void load(OsuColour colours, OsuGame game)
{
this.colours = colours;
Action = () =>
{
switch (downloader.DownloadState.Value)
{
case BeatmapSetDownloader.DownloadStatus.Downloading:
// todo: replace with ShakeContainer after https://github.com/ppy/osu/pull/2909 is merged.
Content.MoveToX(-5, 50, Easing.OutSine).Then()
.MoveToX(5, 100, Easing.InOutSine).Then()
.MoveToX(-5, 100, Easing.InOutSine).Then()
.MoveToX(0, 50, Easing.InSine);
break;
case BeatmapSetDownloader.DownloadStatus.Downloaded:
game.PresentBeatmap(beatmapSet);
break;
default:
downloader.Download();
break;
}
};
}
private void updateState(BeatmapSetDownloader.DownloadStatus state)

View File

@ -25,5 +25,7 @@ namespace osu.Game.Rulesets
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
public override string ToString() => $"{Name} ({ShortName}) ID: {ID}";
}
}

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@ -330,13 +330,13 @@ namespace osu.Game.Screens.Select
private FilterCriteria activeCriteria = new FilterCriteria();
protected ScheduledDelegate FilterTask;
protected ScheduledDelegate PendingFilter;
public bool AllowSelection = true;
public void FlushPendingFilterOperations()
{
if (FilterTask?.Completed == false)
if (PendingFilter?.Completed == false)
{
applyActiveCriteria(false, false);
Update();
@ -357,18 +357,18 @@ namespace osu.Game.Screens.Select
void perform()
{
FilterTask = null;
PendingFilter = null;
root.Filter(activeCriteria);
itemsCache.Invalidate();
if (scroll) scrollPositionCache.Invalidate();
}
FilterTask?.Cancel();
FilterTask = null;
PendingFilter?.Cancel();
PendingFilter = null;
if (debounce)
FilterTask = Scheduler.AddDelayed(perform, 250);
PendingFilter = Scheduler.AddDelayed(perform, 250);
else
perform();
}

View File

@ -182,7 +182,7 @@ namespace osu.Game.Screens.Select
showConverted.ValueChanged += val => updateCriteria();
ruleset.BindTo(parentRuleset);
ruleset.BindValueChanged(val => updateCriteria(), true);
ruleset.BindValueChanged(_ => updateCriteria(), true);
}
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());

View File

@ -12,6 +12,7 @@ using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Screens;
@ -199,10 +200,6 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
{
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
Ruleset.ValueChanged += r => base.Ruleset.Value = r;
if (Footer != null)
{
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
@ -225,15 +222,6 @@ namespace osu.Game.Screens.Select
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
Beatmap.BindValueChanged(workingBeatmapChanged);
}
protected override void LoadComplete()
{
base.LoadComplete();
base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
}
public void Edit(BeatmapInfo beatmap)
@ -296,59 +284,86 @@ namespace osu.Game.Screens.Select
private BeatmapInfo beatmapNoDebounce;
private RulesetInfo rulesetNoDebounce;
private void updateSelectedBeatmap(BeatmapInfo beatmap)
{
if (beatmap?.Equals(beatmapNoDebounce) == true)
return;
beatmapNoDebounce = beatmap;
performUpdateSelected();
}
private void updateSelectedRuleset(RulesetInfo ruleset)
{
if (ruleset?.Equals(rulesetNoDebounce) == true)
return;
rulesetNoDebounce = ruleset;
performUpdateSelected();
}
/// <summary>
/// selection has been changed as the result of a user interaction.
/// </summary>
private void updateSelectedBeatmap(BeatmapInfo beatmap)
private void performUpdateSelected()
{
var ruleset = base.Ruleset.Value;
var beatmap = beatmapNoDebounce;
var ruleset = rulesetNoDebounce;
void performLoad()
void run()
{
Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}");
WorkingBeatmap working = Beatmap.Value;
bool preview = false;
if (ruleset?.Equals(Ruleset.Value) == false)
{
Logger.Log($"ruleset changed from \"{Ruleset.Value}\" to \"{ruleset}\"");
Ruleset.Value = ruleset;
// force a filter before attempting to change the beatmap.
// we may still be in the wrong ruleset as there is a debounce delay on ruleset changes.
Carousel.Filter(null, false);
// Filtering only completes after the carousel runs Update.
// If we also have a pending beatmap change we should delay it one frame.
selectionChangedDebounce = Schedule(run);
return;
}
// We may be arriving here due to another component changing the bindable Beatmap.
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
if (!Equals(beatmap, Beatmap.Value.BeatmapInfo))
{
Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
if (beatmap != null)
{
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
sampleChangeBeatmap.Play();
}
}
working.Mods.Value = Enumerable.Empty<Mod>();
Beatmap.Value = working;
Ruleset.Value = ruleset;
ensurePlayingSelected(preview);
UpdateBeatmap(Beatmap.Value);
}
if (beatmap?.Equals(beatmapNoDebounce) == true && ruleset?.Equals(rulesetNoDebounce) == true)
return;
selectionChangedDebounce?.Cancel();
beatmapNoDebounce = beatmap;
rulesetNoDebounce = ruleset;
if (beatmap == null)
performLoad();
run();
else
{
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
sampleChangeBeatmap.Play();
if (beatmap == Beatmap.Value.BeatmapInfo)
performLoad();
else
selectionChangedDebounce = Scheduler.AddDelayed(performLoad, 200);
}
selectionChangedDebounce = Scheduler.AddDelayed(run, 200);
}
private void triggerRandom()
@ -464,6 +479,8 @@ namespace osu.Game.Screens.Select
/// <param name="beatmap">The working beatmap.</param>
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
{
Logger.Log($"working beatmap updated to {beatmap}");
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
{
backgroundModeBeatmap.Beatmap = beatmap;
@ -495,6 +512,17 @@ namespace osu.Game.Screens.Select
private void carouselBeatmapsLoaded()
{
if (rulesetNoDebounce == null)
{
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
rulesetNoDebounce = Ruleset.Value = base.Ruleset.Value;
base.Ruleset.ValueChanged += updateSelectedRuleset;
Ruleset.ValueChanged += r => base.Ruleset.Value = r;
Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
Beatmap.BindValueChanged(workingBeatmapChanged);
}
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false
&& Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
return;
@ -503,7 +531,7 @@ namespace osu.Game.Screens.Select
{
// in the case random selection failed, we want to trigger selectionChanged
// to show the dummy beatmap (we have nothing else to display).
updateSelectedBeatmap(null);
performUpdateSelected();
}
}