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Add note about intentional downward pitch, against expectations
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@ -242,7 +242,9 @@ namespace osu.Game.Overlays.Volume
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if (displayVolumeInt == 0)
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channel.Frequency.Value -= 0.5f;
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else if (displayVolumeInt == 100) channel.Frequency.Value -= 0.5f;
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else if (displayVolumeInt == 100)
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// intentionally pitched down, even when hitting max.
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channel.Frequency.Value -= 0.5f;
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channel.Play();
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sampleLastPlaybackTime = Time.Current;
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