Use BeatmapBackgroundSprite

This commit is contained in:
DrabWeb 2017-05-22 03:15:22 -03:00
parent 77affc1eb7
commit bdab545ca4

View File

@ -36,10 +36,9 @@ namespace osu.Game.Overlays.Direct
protected Drawable GetBackground(TextureStore textures) protected Drawable GetBackground(TextureStore textures)
{ {
return new AsyncLoadWrapper(new Sprite return new AsyncLoadWrapper(new BeatmapBackgroundSprite(new OnlineWorkingBeatmap(SetInfo.Beatmaps.FirstOrDefault(), textures, null))
{ {
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
Texture = new OnlineWorkingBeatmap(SetInfo.Beatmaps.FirstOrDefault(), textures, null).Background,
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out), OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
}) { RelativeSizeAxes = Axes.Both }; }) { RelativeSizeAxes = Axes.Both };
} }