Don't consider type for storyboards either

This commit is contained in:
David Zhao
2019-08-07 16:49:53 +09:00
committed by GitHub
parent 669c2462ec
commit c0d3d47c29

View File

@ -84,7 +84,7 @@ namespace osu.Game.Beatmaps.Formats
EventType type;
if (!Enum.TryParse(split[0], out type))
Logger.Log($"A storyboard {type} event could not be parsed and will be ignored: {split[0]}", LoggingTarget.Runtime, LogLevel.Important);
Logger.Log($"A storyboard event could not be parsed and will be ignored: {split[0]}", LoggingTarget.Runtime, LogLevel.Important);
switch (type)
{