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Don't consider type for storyboards either
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@ -84,7 +84,7 @@ namespace osu.Game.Beatmaps.Formats
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EventType type;
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if (!Enum.TryParse(split[0], out type))
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Logger.Log($"A storyboard {type} event could not be parsed and will be ignored: {split[0]}", LoggingTarget.Runtime, LogLevel.Important);
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Logger.Log($"A storyboard event could not be parsed and will be ignored: {split[0]}", LoggingTarget.Runtime, LogLevel.Important);
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switch (type)
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{
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