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Remove autoplay consideration from Player
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@ -161,8 +161,6 @@ namespace osu.Game.Screens.Play
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if (!LoadedBeatmapSuccessfully)
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if (!LoadedBeatmapSuccessfully)
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return;
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return;
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// replays should never be recorded or played back when autoplay is enabled
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if (!Mods.Value.Any(m => m is ModAutoplay))
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PrepareReplay();
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PrepareReplay();
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gameActive.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
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gameActive.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
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