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Fix Autoplay = false and AllowFail behavior
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@ -68,6 +68,8 @@ namespace osu.Game.Tests.Visual
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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SelectedMods.Value = Array.Empty<Mod>();
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if (!AllowFail)
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{
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var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail);
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