Fix Autoplay = false and AllowFail behavior

This commit is contained in:
voidedWarranties
2020-03-03 17:12:01 -08:00
parent 7a71a48892
commit c3f840cc1a
3 changed files with 13 additions and 8 deletions

View File

@ -42,14 +42,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
});
protected override TestPlayer CreateReplayPlayer(Score score) => new ScoreAccessibleTestPlayer(score);
protected override TestPlayer CreateReplayPlayer(Score score, bool allowFail) => new ScoreAccessibleTestPlayer(score, allowFail);
private class ScoreAccessibleTestPlayer : TestPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public ScoreAccessibleTestPlayer(Score score)
: base(score)
public ScoreAccessibleTestPlayer(Score score, bool allowFail)
: base(score, allowFail)
{
}
}