Merge branch 'master' into fix-replay-time-stop

This commit is contained in:
Dan Balasescu
2018-02-01 20:08:58 +09:00
committed by GitHub
2 changed files with 3 additions and 1 deletions

View File

@ -140,6 +140,8 @@ namespace osu.Game.Rulesets.UI
if (!base.UpdateSubTree())
return false;
UpdateSubTreeMasking(ScreenSpaceDrawQuad.AABBFloat);
if (isAttached)
{
// When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated