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Update framework
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Submodule osu-framework updated: ea243f1fef...870ae62a35
@ -75,7 +75,7 @@ namespace osu.Game.Screens.Play
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private const int max_catch_up_updates_per_frame = 50;
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protected override bool UpdateSubTree()
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public override bool UpdateSubTree()
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{
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requireMoreUpdateLoops = true;
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validState = true;
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