Use less custom classes for CPS tests

This commit is contained in:
Ryuki
2022-08-22 00:03:24 +02:00
parent 5cf54a788a
commit c56390cd7b

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
@ -13,9 +14,9 @@ using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
@ -27,9 +28,12 @@ namespace osu.Game.Tests.Visual.Gameplay
public class TestSceneClicksPerSecond : OsuTestScene
{
private DependencyProvidingContainer? dependencyContainer;
private MockFrameStableClock? mainClock;
private ClicksPerSecondCalculator? calculator;
private ManualInputListener? listener;
private GameplayClockContainer? gameplayClockContainer;
private ManualClock? manualClock;
private DrawableRuleset? drawableRuleset;
private IFrameStableClock? frameStableClock;
[SetUpSteps]
public void SetUpSteps()
@ -40,41 +44,20 @@ namespace osu.Game.Tests.Visual.Gameplay
Debug.Assert(ruleset != null);
Children = new Drawable[]
Child = gameplayClockContainer = new GameplayClockContainer(manualClock = new ManualClock());
gameplayClockContainer.AddRange(new Drawable[]
{
drawableRuleset = new TestDrawableRuleset(frameStableClock = new TestFrameStableClock(manualClock)),
dependencyContainer = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(IGameplayClock), mainClock = new MockFrameStableClock(new MockFrameBasedClock())),
(typeof(DrawableRuleset), new MockDrawableRuleset(ruleset, mainClock))
}
},
};
});
}
private void createCalculator()
{
AddStep("create calculator", () =>
{
dependencyContainer!.Children = new Drawable[]
{
calculator = new ClicksPerSecondCalculator(),
new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) },
Child = new ClicksPerSecondCounter // For visual debugging, has no real purpose in the tests
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(5),
(typeof(DrawableRuleset), drawableRuleset),
(typeof(IGameplayClock), gameplayClockContainer)
}
}
};
calculator!.Listener = listener = new ManualInputListener(calculator!);
});
});
}
@ -82,6 +65,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestBasicConsistency()
{
createCalculator();
startClock();
AddStep("Create gradually increasing KPS inputs", () =>
{
@ -101,6 +85,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestRateAdjustConsistency()
{
createCalculator();
startClock();
AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10)));
@ -125,6 +110,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestInputsDiscardedOnRewind()
{
createCalculator();
startClock();
AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10)));
seek(1000);
@ -136,38 +122,79 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("KPS didn't changed", () => calculator!.Value == 10);
}
private void seek(double time) => AddStep($"Seek main clock to {time}ms", () => mainClock?.Seek(time));
private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () =>
(mainClock?.UnderlyingClock as MockFrameBasedClock)!.Rate = rate);
private void advanceForwards(int frames = 1) => AddStep($"Advance main clock {frames} frame(s) forward.", () =>
private void seekAllClocks(double time)
{
if (mainClock == null) return;
gameplayClockContainer?.Seek(time);
manualClock!.CurrentTime = time;
}
MockFrameBasedClock underlyingClock = (MockFrameBasedClock)mainClock.UnderlyingClock;
underlyingClock.Backwards = false;
protected override Ruleset CreateRuleset() => new OsuRuleset();
for (int i = 0; i < frames; i++)
#region Quick steps methods
private void createCalculator()
{
AddStep("create calculator", () =>
{
underlyingClock.ProcessFrame();
}
Debug.Assert(dependencyContainer?.Dependencies.Get(typeof(DrawableRuleset)) is DrawableRuleset);
dependencyContainer!.Children = new Drawable[]
{
calculator = new ClicksPerSecondCalculator(),
new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) },
Child = new ClicksPerSecondCounter // For visual debugging, has no real purpose in the tests
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(5),
}
}
};
calculator!.Listener = listener = new ManualInputListener(calculator!);
});
}
private void seek(double time) => AddStep($"Seek clocks to {time}ms", () => seekAllClocks(time));
private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () => manualClock!.Rate = rate);
private void advanceForwards(double time) =>
AddStep($"Advance clocks {time} seconds forward.", () =>
{
gameplayClockContainer!.Seek(gameplayClockContainer.CurrentTime + time * manualClock!.Rate);
for (int i = 0; i < time; i++)
{
frameStableClock?.ProcessFrame();
}
});
private void startClock() => AddStep("Start clocks", () =>
{
gameplayClockContainer?.Start();
manualClock!.Rate = 1;
});
#endregion
#region Input generation
private void addInputs(IEnumerable<double> inputs)
{
Debug.Assert(mainClock != null && listener != null);
Debug.Assert(manualClock != null && listener != null && gameplayClockContainer != null);
if (!inputs.Any()) return;
double baseTime = mainClock.CurrentTime;
double baseTime = gameplayClockContainer.CurrentTime;
foreach (double timestamp in inputs)
{
mainClock.Seek(timestamp);
seekAllClocks(timestamp);
listener.AddInput();
}
mainClock.Seek(baseTime);
seekAllClocks(baseTime);
}
private IEnumerable<double> generateGraduallyIncreasingKps()
@ -200,9 +227,52 @@ namespace osu.Game.Tests.Visual.Gameplay
}
}
protected override Ruleset CreateRuleset() => new ManiaRuleset();
#endregion
#region Mock classes
#region Test classes
private class TestFrameStableClock : IFrameStableClock
{
public TestFrameStableClock(IClock source, double startTime = 0)
{
this.source = source;
StartTime = startTime;
if (source is ManualClock manualClock)
{
manualClock.CurrentTime = startTime;
}
}
public double CurrentTime => source.CurrentTime;
public double Rate => source.Rate;
public bool IsRunning => source.IsRunning;
private IClock source;
public void ProcessFrame()
{
if (source is ManualClock manualClock)
{
manualClock.CurrentTime += 1000 * Rate;
}
TimeInfo = new FrameTimeInfo
{
Elapsed = 1000 * Rate,
Current = CurrentTime
};
}
public double ElapsedFrameTime => TimeInfo.Elapsed;
public double FramesPerSecond => 1 / ElapsedFrameTime * 1000;
public FrameTimeInfo TimeInfo { get; private set; }
public double? StartTime { get; }
public IEnumerable<double> NonGameplayAdjustments => Enumerable.Empty<double>();
public IBindable<bool> IsCatchingUp => new Bindable<bool>();
public IBindable<bool> WaitingOnFrames => new Bindable<bool>();
}
private class ManualInputListener : ClicksPerSecondCalculator.InputListener
{
@ -214,108 +284,54 @@ namespace osu.Game.Tests.Visual.Gameplay
}
}
private class MockFrameBasedClock : ManualClock, IFrameBasedClock
#nullable disable
[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
private class TestDrawableRuleset : DrawableRuleset
{
public const double FRAME_INTERVAL = 1000;
public bool Backwards;
public override IEnumerable<HitObject> Objects => Enumerable.Empty<HitObject>();
public MockFrameBasedClock()
public override event Action<JudgementResult> NewResult
{
Rate = 1;
IsRunning = true;
add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
}
public void ProcessFrame()
public override event Action<JudgementResult> RevertResult
{
CurrentTime += FRAME_INTERVAL * Rate * (Backwards ? -1 : 1);
TimeInfo = new FrameTimeInfo
{
Current = CurrentTime,
Elapsed = FRAME_INTERVAL * Rate * (Backwards ? -1 : 1)
};
add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
}
public void Seek(double time)
{
TimeInfo = new FrameTimeInfo
{
Elapsed = time - CurrentTime,
Current = CurrentTime = time
};
}
public double ElapsedFrameTime => TimeInfo.Elapsed;
public double FramesPerSecond => 1 / FRAME_INTERVAL;
public FrameTimeInfo TimeInfo { get; private set; }
}
private class MockFrameStableClock : IGameplayClock, IFrameStableClock
{
internal readonly IFrameBasedClock UnderlyingClock;
public readonly BindableBool IsPaused = new BindableBool();
public MockFrameStableClock(MockFrameBasedClock underlyingClock)
{
UnderlyingClock = underlyingClock;
}
public void Seek(double time) => (UnderlyingClock as MockFrameBasedClock)?.Seek(time);
public IBindable<bool> IsCatchingUp => new Bindable<bool>();
public IBindable<bool> WaitingOnFrames => new Bindable<bool>();
public double CurrentTime => UnderlyingClock.CurrentTime;
public double Rate => UnderlyingClock.Rate;
public bool IsRunning => UnderlyingClock.IsRunning;
public void ProcessFrame() => UnderlyingClock.ProcessFrame();
public double ElapsedFrameTime => UnderlyingClock.ElapsedFrameTime;
public double FramesPerSecond => UnderlyingClock.FramesPerSecond;
public FrameTimeInfo TimeInfo => UnderlyingClock.TimeInfo;
public double TrueGameplayRate => UnderlyingClock.Rate;
public double? StartTime => 0;
public IEnumerable<double> NonGameplayAdjustments => Enumerable.Empty<double>();
IBindable<bool> IGameplayClock.IsPaused => IsPaused;
}
private class MockDrawableRuleset : DrawableRuleset
{
public MockDrawableRuleset(Ruleset ruleset, IFrameStableClock clock)
: base(ruleset)
{
FrameStableClock = clock;
}
#pragma warning disable CS0067
public override event Action<JudgementResult>? NewResult;
public override event Action<JudgementResult>? RevertResult;
#pragma warning restore CS0067
public override Playfield? Playfield => null;
public override Container? Overlays => null;
public override Container? FrameStableComponents => null;
public override Playfield Playfield => null;
public override Container Overlays => null;
public override Container FrameStableComponents => null;
public override IFrameStableClock FrameStableClock { get; }
internal override bool FrameStablePlayback { get; set; }
public override IReadOnlyList<Mod> Mods => Array.Empty<Mod>();
public override IEnumerable<HitObject> Objects => Array.Empty<HitObject>();
public override double GameplayStartTime => 0;
public override GameplayCursorContainer? Cursor => null;
public override GameplayCursorContainer Cursor => null;
public override void SetReplayScore(Score replayScore)
public TestDrawableRuleset()
: base(new OsuRuleset())
{
}
public override void SetRecordTarget(Score score)
public TestDrawableRuleset(IFrameStableClock frameStableClock)
: this()
{
FrameStableClock = frameStableClock;
}
public override void RequestResume(Action continueResume)
{
}
public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
public override void CancelResume()
{
}
public override void SetRecordTarget(Score score) => throw new NotImplementedException();
public override void RequestResume(Action continueResume) => throw new NotImplementedException();
public override void CancelResume() => throw new NotImplementedException();
}
#endregion