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Add check to ensure MusicController doesn't play a delete pending beatmap's track
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@ -150,7 +150,7 @@ namespace osu.Game.Overlays
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{
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{
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if (IsUserPaused) return;
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if (IsUserPaused) return;
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if (CurrentTrack.IsDummyDevice)
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if (CurrentTrack.IsDummyDevice || beatmap.Value.BeatmapSetInfo.DeletePending)
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{
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{
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if (beatmap.Disabled)
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if (beatmap.Disabled)
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return;
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return;
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