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Restore previous directionality logic to avoid logic differences
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@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.UI
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state = updateReplay(ref proposedTime);
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state = updateReplay(ref proposedTime);
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if (proposedTime != manualClock.CurrentTime)
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if (proposedTime != manualClock.CurrentTime)
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direction = proposedTime >= manualClock.CurrentTime ? 1 : -1;
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direction = proposedTime > manualClock.CurrentTime ? 1 : -1;
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manualClock.CurrentTime = proposedTime;
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manualClock.CurrentTime = proposedTime;
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manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction;
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manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction;
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