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Reduce the possibility of recomputing drawables when underlying beatmap hasn't changed
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@ -313,15 +313,15 @@ namespace osu.Game.Screens.Select
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{
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bool beatmapSetChange = false;
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if (!beatmap.Equals(Beatmap?.BeatmapInfo))
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if (beatmap.Equals(Beatmap?.BeatmapInfo))
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return;
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if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
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sampleChangeDifficulty.Play();
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else
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{
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if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
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sampleChangeDifficulty.Play();
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else
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{
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sampleChangeBeatmap.Play();
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beatmapSetChange = true;
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}
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sampleChangeBeatmap.Play();
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beatmapSetChange = true;
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}
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selectionChangeNoBounce = beatmap;
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