Fix naming and update in line with nullability

This commit is contained in:
Dean Herbert 2023-04-26 15:27:58 +09:00
parent 210c5e7c53
commit cb7b246e33

View File

@ -19,18 +19,19 @@ namespace osu.Game.Rulesets.Mods
public virtual bool PerformFail() => true; public virtual bool PerformFail() => true;
public virtual bool RestartOnFail => Restart.Value; public virtual bool RestartOnFail => Restart.Value;
private event Action failureTriggered;
private Action? triggerFailureDelegate;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor) public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
{ {
failureTriggered = healthProcessor.TriggerFailure; triggerFailureDelegate = healthProcessor.TriggerFailure;
healthProcessor.FailConditions += FailCondition; healthProcessor.FailConditions += FailCondition;
} }
/// <summary> /// <summary>
/// Immediately triggers a failure on the loaded <see cref="HealthProcessor"/>. /// Immediately triggers a failure on the loaded <see cref="HealthProcessor"/>.
/// </summary> /// </summary>
protected void TriggerFailure() => failureTriggered?.Invoke(); protected void TriggerFailure() => triggerFailureDelegate?.Invoke();
/// <summary> /// <summary>
/// Determines whether <paramref name="result"/> should trigger a failure. Called every time a /// Determines whether <paramref name="result"/> should trigger a failure. Called every time a