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Merge pull request #19693 from its5Q/editor-localisation
Add localisation support for beatmap editor setup
This commit is contained in:
@ -7,12 +7,13 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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internal class ColoursSection : SetupSection
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{
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public override LocalisableString Title => "Colours";
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public override LocalisableString Title => EditorSetupStrings.ColoursHeader;
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private LabelledColourPalette comboColours;
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@ -23,9 +24,9 @@ namespace osu.Game.Screens.Edit.Setup
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{
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comboColours = new LabelledColourPalette
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{
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Label = "Hitcircle / Slider Combos",
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Label = EditorSetupStrings.HitCircleSliderCombos,
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FixedLabelWidth = LABEL_WIDTH,
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ColourNamePrefix = "Combo"
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ColourNamePrefix = EditorSetupStrings.ComboColourPrefix
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}
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};
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@ -13,6 +13,7 @@ using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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@ -29,7 +30,7 @@ namespace osu.Game.Screens.Edit.Setup
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private LabelledSwitchButton letterboxDuringBreaks;
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private LabelledSwitchButton samplesMatchPlaybackRate;
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public override LocalisableString Title => "Design";
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public override LocalisableString Title => EditorSetupStrings.DesignHeader;
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[BackgroundDependencyLoader]
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private void load()
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@ -38,9 +39,9 @@ namespace osu.Game.Screens.Edit.Setup
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{
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EnableCountdown = new LabelledSwitchButton
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{
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Label = "Enable countdown",
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Label = EditorSetupStrings.EnableCountdown,
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Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
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Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
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Description = EditorSetupStrings.CountdownDescription
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},
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CountdownSettings = new FillFlowContainer
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{
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@ -52,41 +53,41 @@ namespace osu.Game.Screens.Edit.Setup
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{
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CountdownSpeed = new LabelledEnumDropdown<CountdownType>
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{
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Label = "Countdown speed",
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Label = EditorSetupStrings.CountdownSpeed,
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Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
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Items = Enum.GetValues(typeof(CountdownType)).Cast<CountdownType>().Where(type => type != CountdownType.None)
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},
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CountdownOffset = new LabelledNumberBox
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{
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Label = "Countdown offset",
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Label = EditorSetupStrings.CountdownOffset,
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Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
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Description = "If the countdown sounds off-time, use this to make it appear one or more beats early.",
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Description = EditorSetupStrings.CountdownOffsetDescription,
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}
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}
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},
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Empty(),
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widescreenSupport = new LabelledSwitchButton
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{
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Label = "Widescreen support",
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Description = "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.",
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Label = EditorSetupStrings.WidescreenSupport,
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Description = EditorSetupStrings.WidescreenSupportDescription,
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Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard }
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},
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epilepsyWarning = new LabelledSwitchButton
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{
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Label = "Epilepsy warning",
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Description = "Recommended if the storyboard or video contain scenes with rapidly flashing colours.",
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Label = EditorSetupStrings.EpilepsyWarning,
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Description = EditorSetupStrings.EpilepsyWarningDescription,
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Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning }
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},
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letterboxDuringBreaks = new LabelledSwitchButton
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{
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Label = "Letterbox during breaks",
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Description = "Adds horizontal letterboxing to give a cinematic look during breaks.",
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Label = EditorSetupStrings.LetterboxDuringBreaks,
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Description = EditorSetupStrings.LetterboxDuringBreaksDescription,
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Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks }
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},
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samplesMatchPlaybackRate = new LabelledSwitchButton
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{
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Label = "Samples match playback rate",
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Description = "When enabled, all samples will speed up or slow down when rate-changing mods are enabled.",
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Label = EditorSetupStrings.SamplesMatchPlaybackRate,
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Description = EditorSetupStrings.SamplesMatchPlaybackRateDescription,
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Current = { Value = Beatmap.BeatmapInfo.SamplesMatchPlaybackRate }
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}
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};
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@ -11,6 +11,7 @@ using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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@ -21,7 +22,7 @@ namespace osu.Game.Screens.Edit.Setup
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private LabelledSliderBar<float> approachRateSlider;
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private LabelledSliderBar<float> overallDifficultySlider;
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public override LocalisableString Title => "Difficulty";
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public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
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[BackgroundDependencyLoader]
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private void load()
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@ -32,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup
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{
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Label = BeatmapsetsStrings.ShowStatsCs,
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FixedLabelWidth = LABEL_WIDTH,
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Description = "The size of all hit objects",
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Description = EditorSetupStrings.CircleSizeDescription,
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Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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@ -45,7 +46,7 @@ namespace osu.Game.Screens.Edit.Setup
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{
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Label = BeatmapsetsStrings.ShowStatsDrain,
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FixedLabelWidth = LABEL_WIDTH,
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Description = "The rate of passive health drain throughout playable time",
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Description = EditorSetupStrings.DrainRateDescription,
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Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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@ -58,7 +59,7 @@ namespace osu.Game.Screens.Edit.Setup
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{
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Label = BeatmapsetsStrings.ShowStatsAr,
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FixedLabelWidth = LABEL_WIDTH,
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Description = "The speed at which objects are presented to the player",
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Description = EditorSetupStrings.ApproachRateDescription,
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Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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@ -71,7 +72,7 @@ namespace osu.Game.Screens.Edit.Setup
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{
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Label = BeatmapsetsStrings.ShowStatsAccuracy,
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FixedLabelWidth = LABEL_WIDTH,
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Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)",
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Description = EditorSetupStrings.OverallDifficultyDescription,
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Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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@ -10,6 +10,7 @@ using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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@ -26,7 +27,7 @@ namespace osu.Game.Screens.Edit.Setup
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private LabelledTextBox sourceTextBox;
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private LabelledTextBox tagsTextBox;
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public override LocalisableString Title => "Metadata";
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public override LocalisableString Title => EditorSetupStrings.MetadataHeader;
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[BackgroundDependencyLoader]
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private void load()
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@ -35,22 +36,22 @@ namespace osu.Game.Screens.Edit.Setup
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Children = new[]
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{
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ArtistTextBox = createTextBox<LabelledTextBox>("Artist",
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ArtistTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.Artist,
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!string.IsNullOrEmpty(metadata.ArtistUnicode) ? metadata.ArtistUnicode : metadata.Artist),
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RomanisedArtistTextBox = createTextBox<LabelledRomanisedTextBox>("Romanised Artist",
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RomanisedArtistTextBox = createTextBox<LabelledRomanisedTextBox>(EditorSetupStrings.RomanisedArtist,
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!string.IsNullOrEmpty(metadata.Artist) ? metadata.Artist : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
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Empty(),
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TitleTextBox = createTextBox<LabelledTextBox>("Title",
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TitleTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.Title,
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!string.IsNullOrEmpty(metadata.TitleUnicode) ? metadata.TitleUnicode : metadata.Title),
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RomanisedTitleTextBox = createTextBox<LabelledRomanisedTextBox>("Romanised Title",
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RomanisedTitleTextBox = createTextBox<LabelledRomanisedTextBox>(EditorSetupStrings.RomanisedTitle,
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!string.IsNullOrEmpty(metadata.Title) ? metadata.Title : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
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Empty(),
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creatorTextBox = createTextBox<LabelledTextBox>("Creator", metadata.Author.Username),
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difficultyTextBox = createTextBox<LabelledTextBox>("Difficulty Name", Beatmap.BeatmapInfo.DifficultyName),
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creatorTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.Creator, metadata.Author.Username),
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difficultyTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.DifficultyName, Beatmap.BeatmapInfo.DifficultyName),
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sourceTextBox = createTextBox<LabelledTextBox>(BeatmapsetsStrings.ShowInfoSource, metadata.Source),
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tagsTextBox = createTextBox<LabelledTextBox>(BeatmapsetsStrings.ShowInfoTags, metadata.Tags)
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};
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@ -10,6 +10,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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@ -18,7 +19,7 @@ namespace osu.Game.Screens.Edit.Setup
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private LabelledFileChooser audioTrackChooser;
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private LabelledFileChooser backgroundChooser;
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public override LocalisableString Title => "Resources";
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public override LocalisableString Title => EditorSetupStrings.ResourcesHeader;
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[Resolved]
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private MusicController music { get; set; }
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@ -42,13 +43,13 @@ namespace osu.Game.Screens.Edit.Setup
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{
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backgroundChooser = new LabelledFileChooser(".jpg", ".jpeg", ".png")
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{
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Label = "Background",
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Label = GameplaySettingsStrings.BackgroundHeader,
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FixedLabelWidth = LABEL_WIDTH,
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TabbableContentContainer = this
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},
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audioTrackChooser = new LabelledFileChooser(".mp3", ".ogg")
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{
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Label = "Audio Track",
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Label = EditorSetupStrings.AudioTrack,
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FixedLabelWidth = LABEL_WIDTH,
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TabbableContentContainer = this
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},
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@ -143,12 +144,12 @@ namespace osu.Game.Screens.Edit.Setup
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private void updatePlaceholderText()
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{
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audioTrackChooser.Text = audioTrackChooser.Current.Value == null
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? "Click to select a track"
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: "Click to replace the track";
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? EditorSetupStrings.ClickToSelectTrack
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: EditorSetupStrings.ClickToReplaceTrack;
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backgroundChooser.Text = backgroundChooser.Current.Value == null
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? "Click to select a background image"
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: "Click to replace the background image";
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? EditorSetupStrings.ClickToSelectBackground
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: EditorSetupStrings.ClickToReplaceBackground;
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}
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}
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}
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@ -5,12 +5,13 @@
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using osu.Framework.Localisation;
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using osu.Game.Rulesets;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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public abstract class RulesetSetupSection : SetupSection
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{
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public sealed override LocalisableString Title => $"Ruleset ({rulesetInfo.Name})";
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public sealed override LocalisableString Title => EditorSetupStrings.RulesetHeader(rulesetInfo.Name);
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private readonly RulesetInfo rulesetInfo;
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@ -4,6 +4,7 @@
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -11,6 +12,7 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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@ -77,8 +79,8 @@ namespace osu.Game.Screens.Edit.Setup
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{
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public SetupScreenTitle()
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{
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Title = "beatmap setup";
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Description = "change general settings of your beatmap";
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Title = EditorSetupStrings.BeatmapSetup.ToLower();
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Description = EditorSetupStrings.BeatmapSetupDescription;
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IconTexture = "Icons/Hexacons/social";
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}
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}
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