Merge pull request #19693 from its5Q/editor-localisation

Add localisation support for beatmap editor setup
This commit is contained in:
Dean Herbert
2022-08-20 11:51:57 +09:00
committed by GitHub
10 changed files with 256 additions and 42 deletions

View File

@ -11,6 +11,7 @@ using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Localisation;
namespace osu.Game.Screens.Edit.Setup
{
@ -21,7 +22,7 @@ namespace osu.Game.Screens.Edit.Setup
private LabelledSliderBar<float> approachRateSlider;
private LabelledSliderBar<float> overallDifficultySlider;
public override LocalisableString Title => "Difficulty";
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
[BackgroundDependencyLoader]
private void load()
@ -32,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup
{
Label = BeatmapsetsStrings.ShowStatsCs,
FixedLabelWidth = LABEL_WIDTH,
Description = "The size of all hit objects",
Description = EditorSetupStrings.CircleSizeDescription,
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
@ -45,7 +46,7 @@ namespace osu.Game.Screens.Edit.Setup
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = "The rate of passive health drain throughout playable time",
Description = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
@ -58,7 +59,7 @@ namespace osu.Game.Screens.Edit.Setup
{
Label = BeatmapsetsStrings.ShowStatsAr,
FixedLabelWidth = LABEL_WIDTH,
Description = "The speed at which objects are presented to the player",
Description = EditorSetupStrings.ApproachRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
@ -71,7 +72,7 @@ namespace osu.Game.Screens.Edit.Setup
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)",
Description = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,