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Add comment about wedgedBeatmapInfo performance issues.
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@ -231,6 +231,7 @@ namespace osu.Game.Screens.Select
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(Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000);
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}
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//todo: move to own class and fix async logic (move every call on WorkingBeatmap.* to load() and use Preload to create it.
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refreshWedgedBeatmapInfo(beatmap);
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}
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