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Rename CheckUnsnaps
-> CheckUnsnappedObjects
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying. Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit
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new CheckAudioQuality(),
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// Compose
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new CheckUnsnaps(),
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new CheckUnsnappedObjects(),
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new CheckConcurrentObjects()
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};
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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public class CheckConcurrentObjects : ICheck
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{
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// We guarantee that the objects are either treated as concurrent or unsnapped when near the same beat divisor.
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private const double ms_leniency = CheckUnsnaps.UNSNAP_MS_THRESHOLD;
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private const double ms_leniency = CheckUnsnappedObjects.UNSNAP_MS_THRESHOLD;
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public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Concurrent hitobjects");
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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckUnsnaps : ICheck
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public class CheckUnsnappedObjects : ICheck
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{
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public const double UNSNAP_MS_THRESHOLD = 2;
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