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Rename CheckUnsnaps
-> CheckUnsnappedObjects
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying. Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit
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new CheckAudioQuality(),
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// Compose
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new CheckUnsnaps(),
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new CheckUnsnappedObjects(),
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new CheckConcurrentObjects()
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};
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