Rename CheckUnsnaps -> CheckUnsnappedObjects

Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.

Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
This commit is contained in:
Naxess
2021-04-26 20:32:44 +02:00
parent b9e4f73f78
commit ce258febf6
4 changed files with 10 additions and 10 deletions

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Edit.Checks
public class CheckConcurrentObjects : ICheck
{
// We guarantee that the objects are either treated as concurrent or unsnapped when near the same beat divisor.
private const double ms_leniency = CheckUnsnaps.UNSNAP_MS_THRESHOLD;
private const double ms_leniency = CheckUnsnappedObjects.UNSNAP_MS_THRESHOLD;
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Concurrent hitobjects");