Make WorkingBeatmap non-disposable

This commit is contained in:
smoogipoo
2020-02-10 17:01:41 +09:00
parent 51e2a934bd
commit cef682aa03
4 changed files with 39 additions and 47 deletions

View File

@ -191,9 +191,9 @@ namespace osu.Game.Tests.Visual
track = audio?.Tracks.GetVirtual(length);
}
protected override void Dispose(bool isDisposing)
~ClockBackedTestWorkingBeatmap()
{
base.Dispose(isDisposing);
// Remove the track store from the audio manager
store?.Dispose();
}