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Make WorkingBeatmap non-disposable
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@ -191,9 +191,9 @@ namespace osu.Game.Tests.Visual
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track = audio?.Tracks.GetVirtual(length);
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}
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protected override void Dispose(bool isDisposing)
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~ClockBackedTestWorkingBeatmap()
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{
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base.Dispose(isDisposing);
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// Remove the track store from the audio manager
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store?.Dispose();
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}
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