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We shouldn't be adding null hitobjects.
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@ -63,7 +63,12 @@ namespace osu.Game.Modes.Beatmaps
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// Convert the hit object
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foreach (var obj in ConvertHitObject(original, beatmap))
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{
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if (obj == null)
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continue;
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yield return obj;
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}
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}
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/// <summary>
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