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Revert piano reverb to a separate sample
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parent
9cd66dcdef
commit
d002c0c03f
@ -21,6 +21,7 @@ namespace osu.Game.Screens.Menu
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protected override string BeatmapFile => "welcome.osz";
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protected override string BeatmapFile => "welcome.osz";
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private const double delay_step_two = 2142;
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private const double delay_step_two = 2142;
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private SampleChannel welcome;
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private SampleChannel welcome;
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private SampleChannel pianoReverb;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio)
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@ -28,7 +29,10 @@ namespace osu.Game.Screens.Menu
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Seeya = audio.Samples.Get(@"Intro/welcome/seeya");
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Seeya = audio.Samples.Get(@"Intro/welcome/seeya");
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if (MenuVoice.Value)
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if (MenuVoice.Value)
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{
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welcome = audio.Samples.Get(@"Intro/welcome/welcome");
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welcome = audio.Samples.Get(@"Intro/welcome/welcome");
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pianoReverb = audio.Samples.Get(@"Intro/welcome/welcome_piano");
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}
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}
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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@ -38,9 +42,11 @@ namespace osu.Game.Screens.Menu
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if (!resuming)
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if (!resuming)
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{
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{
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welcome?.Play();
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welcome?.Play();
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StartTrack();
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pianoReverb?.Play();
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Scheduler.AddDelayed(delegate
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Scheduler.AddDelayed(delegate
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{
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{
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StartTrack();
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PrepareMenuLoad();
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PrepareMenuLoad();
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logo.ScaleTo(1);
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logo.ScaleTo(1);
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