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Remove one more out-of-date comment
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@ -354,7 +354,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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break;
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case SelectionState.Selected:
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// if the editor is playing, we generally don't want to deselect objects even if outside the selection area.
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if (AllowDeselection && !isValidForSelection())
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blueprint.Deselect();
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break;
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