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Fix incorrectly changed difficulty count in recently updated test
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@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
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AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 10).ToArray()));
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AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
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AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
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