Merge pull request #20592 from peppy/mania-column-refactor

Refactor osu!mania skinning to allow skins to specify column accent colours
This commit is contained in:
Dan Balasescu
2022-10-07 17:33:58 +09:00
committed by GitHub
46 changed files with 492 additions and 415 deletions

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@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
@ -30,15 +31,18 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Cached(typeof(IScrollingInfo))]
private IScrollingInfo scrollingInfo;
[Cached]
private readonly StageDefinition stage = new StageDefinition(5);
protected ManiaPlacementBlueprintTestScene()
{
scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
Add(column = new Column(0)
Add(column = new Column(0, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.OrangeRed,
AccentColour = { Value = Color4.OrangeRed },
Clock = new FramedClock(new StopwatchClock()), // No scroll
});
}

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
protected ManiaSelectionBlueprintTestScene(int columns)
{
var stageDefinitions = new List<StageDefinition> { new StageDefinition { Columns = columns } };
var stageDefinitions = new List<StageDefinition> { new StageDefinition(columns) };
base.Content.Child = scrollingTestContainer = new ScrollingTestContainer(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Both,

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
[Cached(typeof(EditorBeatmap))]
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition())
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition(2))
{
BeatmapInfo =
{
@ -56,8 +56,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
Playfield = new ManiaPlayfield(new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 3 }
new StageDefinition(4),
new StageDefinition(3)
})
{
Clock = new FramedClock(new StopwatchClock())

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
AddStep("setup compose screen", () =>
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
var beatmap = new ManiaBeatmap(new StageDefinition(4))
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
};

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@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
InternalChildren = new Drawable[]
{
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition(4))
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
}),

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@ -1,52 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaColumnTypeTest
{
[TestCase(new[]
{
ColumnType.Special
}, 1)]
[TestCase(new[]
{
ColumnType.Odd,
ColumnType.Even,
ColumnType.Even,
ColumnType.Odd
}, 4)]
[TestCase(new[]
{
ColumnType.Odd,
ColumnType.Even,
ColumnType.Odd,
ColumnType.Special,
ColumnType.Odd,
ColumnType.Even,
ColumnType.Odd
}, 7)]
public void Test(IEnumerable<ColumnType> expected, int columns)
{
var definition = new StageDefinition
{
Columns = columns
};
var results = getResults(definition);
Assert.AreEqual(expected, results);
}
private IEnumerable<ColumnType> getResults(StageDefinition definition)
{
for (int i = 0; i < definition.Columns; i++)
yield return definition.GetTypeOfColumn(i);
}
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 });
var beatmap = new ManiaBeatmap(new StageDefinition(9));
var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap);
@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 });
beatmap.Stages.Add(new StageDefinition { Columns = 5 });
var beatmap = new ManiaBeatmap(new StageDefinition(5));
beatmap.Stages.Add(new StageDefinition(5));
var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap);

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaSpecialColumnTest
{
[TestCase(new[]
{
true
}, 1)]
[TestCase(new[]
{
false,
false,
false,
false
}, 4)]
[TestCase(new[]
{
false,
false,
false,
true,
false,
false,
false
}, 7)]
public void Test(IEnumerable<bool> special, int columns)
{
var definition = new StageDefinition(columns);
var results = getResults(definition);
Assert.AreEqual(special, results);
}
private IEnumerable<bool> getResults(StageDefinition definition)
{
for (int i = 0; i < definition.Columns; i++)
yield return definition.IsSpecialColumn(i);
}
}
}

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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
private static ManiaBeatmap createRawBeatmap()
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
var beatmap = new ManiaBeatmap(new StageDefinition(1));
beatmap.ControlPointInfo.Add(0.0, new TimingControlPoint { BeatLength = 1000 }); // Set BPM to 60
// Add test hit objects

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@ -24,15 +24,17 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached]
private readonly Column column;
[Cached]
private readonly StageDefinition stageDefinition = new StageDefinition(5);
public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false)
{
InternalChildren = new[]
{
this.column = new Column(column)
this.column = new Column(column, false)
{
Action = { Value = action },
AccentColour = Color4.Orange,
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd,
AccentColour = { Value = Color4.Orange },
Alpha = showColumn ? 1 : 0
},
content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)

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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
using osu.Game.Tests.Visual;
@ -24,6 +25,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
[Cached]
private readonly StageDefinition stage = new StageDefinition(4);
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
protected ManiaSkinnableTestScene()

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
var stageDefinitions = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
new StageDefinition(4),
};
SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s =>

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
stageDefinitions = new List<StageDefinition>
{
new StageDefinition { Columns = 2 }
new StageDefinition(2)
};
SetContents(_ => new ManiaPlayfield(stageDefinitions));
@ -36,8 +36,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
stageDefinitions = new List<StageDefinition>
{
new StageDefinition { Columns = 2 },
new StageDefinition { Columns = 2 }
new StageDefinition(2),
new StageDefinition(2)
};
SetContents(_ => new ManiaPlayfield(stageDefinitions));

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{
Child = new Stage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction)
Child = new Stage(0, new StageDefinition(4), ref normalAction, ref specialAction)
};
});
}

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@ -5,7 +5,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Skinning;
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[BackgroundDependencyLoader]
private void load()
{
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }),
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground),
_ => new DefaultStageBackground())
{
Anchor = Anchor.Centre,

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@ -5,7 +5,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
@ -15,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[BackgroundDependencyLoader]
private void load()
{
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null)
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | - |
// | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
var beatmap = new ManiaBeatmap(new StageDefinition(1));
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | * |
// | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
var beatmap = new ManiaBeatmap(new StageDefinition(1));
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | - | - |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 });
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | * | * |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 });
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | - | |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 });
@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | * | |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 });
@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Mania.Tests
// | * | |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
var beatmap = new ManiaBeatmap(new StageDefinition(2));
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });

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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
@ -28,6 +29,9 @@ namespace osu.Game.Rulesets.Mania.Tests
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
[Cached]
private readonly StageDefinition stage = new StageDefinition(1);
private readonly List<Column> columns = new List<Column>();
public TestSceneColumn()
@ -84,12 +88,12 @@ namespace osu.Game.Rulesets.Mania.Tests
private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index)
{
var column = new Column(index)
var column = new Column(index, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = 0.85f,
AccentColour = Color4.OrangeRed,
AccentColour = { Value = Color4.OrangeRed },
Action = { Value = action },
};

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@ -4,11 +4,13 @@
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
@ -24,6 +26,9 @@ namespace osu.Game.Rulesets.Mania.Tests
private Column column;
[Cached]
private readonly StageDefinition stage = new StageDefinition(1);
[SetUp]
public void SetUp() => Schedule(() =>
{
@ -35,11 +40,11 @@ namespace osu.Game.Rulesets.Mania.Tests
RelativeSizeAxes = Axes.Y,
TimeRange = 2000,
Clock = new FramedClock(clock),
Child = column = new Column(0)
Child = column = new Column(0, false)
{
Action = { Value = ManiaAction.Key1 },
Height = 0.85f,
AccentColour = Color4.Gray
AccentColour = { Value = Color4.Gray },
},
};
});

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@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition(4))
{
HitObjects = hitObjects,
BeatmapInfo =

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@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
var specialAction = ManiaAction.Special1;
var stage = new Stage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
var stage = new Stage(0, new StageDefinition(2), ref action, ref specialAction);
stages.Add(stage);
return new ScrollingTestContainer(direction)

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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
const double beat_length = 500;
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 })
var beatmap = new ManiaBeatmap(new StageDefinition(1))
{
HitObjects =
{

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@ -1,14 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Mania.Beatmaps
{
public enum ColumnType
{
Even,
Odd,
Special
}
}

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@ -3,6 +3,7 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
@ -60,5 +61,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
},
};
}
public StageDefinition GetStageForColumnIndex(int column)
{
foreach (var stage in Stages)
{
if (column < stage.Columns)
return stage;
column -= stage.Columns;
}
throw new ArgumentOutOfRangeException(nameof(column), "Provided index exceeds all available stages");
}
}
}

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@ -93,10 +93,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
protected override Beatmap<ManiaHitObject> CreateBeatmap()
{
beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }, originalTargetColumns);
beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns);
if (Dual)
beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns });
beatmap.Stages.Add(new StageDefinition(TargetColumns));
return beatmap;
}

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@ -11,32 +11,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <summary>
/// Defines properties for each stage in a <see cref="ManiaPlayfield"/>.
/// </summary>
public struct StageDefinition
public class StageDefinition
{
/// <summary>
/// The number of <see cref="Column"/>s which this stage contains.
/// </summary>
public int Columns;
public readonly int Columns;
public StageDefinition(int columns)
{
if (columns < 1)
throw new ArgumentException("Column count must be above zero.", nameof(columns));
Columns = columns;
}
/// <summary>
/// Whether the column index is a special column for this stage.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
public readonly bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
/// <summary>
/// Get the type of column given a column index.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>The type of the column.</returns>
public readonly ColumnType GetTypeOfColumn(int column)
{
if (IsSpecialColumn(column))
return ColumnType.Special;
int distanceToEdge = Math.Min(column, (Columns - 1) - column);
return distanceToEdge % 2 == 0 ? ColumnType.Odd : ColumnType.Even;
}
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
}
}

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@ -27,6 +27,7 @@ using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Argon;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
@ -67,11 +68,17 @@ namespace osu.Game.Rulesets.Mania
{
switch (skin)
{
case LegacySkin:
return new ManiaLegacySkinTransformer(skin, beatmap);
case TrianglesSkin:
return new ManiaTrianglesSkinTransformer(skin, beatmap);
case ArgonSkin:
return new ManiaArgonSkinTransformer(skin);
return new ManiaArgonSkinTransformer(skin, beatmap);
case DefaultLegacySkin:
return new ManiaClassicSkinTransformer(skin, beatmap);
case LegacySkin:
return new ManiaLegacySkinTransformer(skin, beatmap);
}
return null;

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@ -3,29 +3,19 @@
#nullable disable
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania
{
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
{
/// <summary>
/// The intended <see cref="StageDefinition"/> for this component.
/// May be null if the component is not a direct member of a <see cref="Stage"/>.
/// </summary>
public readonly StageDefinition? StageDefinition;
/// <summary>
/// Creates a new <see cref="ManiaSkinComponent"/>.
/// </summary>
/// <param name="component">The component.</param>
/// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param>
public ManiaSkinComponent(ManiaSkinComponents component, StageDefinition? stageDefinition = null)
public ManiaSkinComponent(ManiaSkinComponents component)
: base(component)
{
StageDefinition = stageDefinition;
}
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;

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@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
private Container<Circle> bottomIcon = null!;
private CircularContainer topIcon = null!;
private Bindable<Color4> accentColour = null!;
[Resolved]
private Column column { get; set; } = null!;
@ -55,7 +57,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
Name = "Key gradient",
RelativeSizeAxes = Axes.Both,
Colour = column.AccentColour.Darken(0.6f),
},
hitTargetLine = new Circle
{
@ -80,7 +81,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Colour = column.AccentColour,
Y = icon_vertical_offset,
Children = new[]
{
@ -134,6 +134,13 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
background.Colour = colour.NewValue.Darken(0.6f);
bottomIcon.Colour = colour.NewValue;
}, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
@ -159,11 +166,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
if (e.Action != column.Action.Value) return false;
const double lighting_fade_in_duration = 50;
Color4 lightingColour = column.AccentColour.Lighten(0.9f);
Color4 lightingColour = accentColour.Value.Lighten(0.9f);
background
.FadeColour(column.AccentColour.Lighten(0.4f), 40).Then()
.FadeColour(column.AccentColour, 150, Easing.OutQuint);
.FadeColour(accentColour.Value.Lighten(0.4f), 40).Then()
.FadeColour(accentColour.Value, 150, Easing.OutQuint);
hitTargetLine.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
@ -201,9 +208,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
if (e.Action != column.Action.Value) return;
const double lighting_fade_out_duration = 300;
Color4 lightingColour = column.AccentColour.Lighten(0.9f).Opacity(0);
Color4 lightingColour = accentColour.Value.Lighten(0.9f).Opacity(0);
background.FadeColour(column.AccentColour.Darken(0.6f), lighting_fade_out_duration, Easing.OutQuint);
background.FadeColour(accentColour.Value.Darken(0.6f), lighting_fade_out_duration, Easing.OutQuint);
topIcon.ScaleTo(1f, 200, Easing.OutQuint);
topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
@ -221,7 +228,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
Radius = 30,
}, lighting_fade_out_duration, Easing.OutQuint);
bottomIcon.FadeColour(column.AccentColour, lighting_fade_out_duration, Easing.OutQuint);
bottomIcon.FadeColour(accentColour.Value, lighting_fade_out_duration, Easing.OutQuint);
foreach (var circle in bottomIcon)
{

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@ -1,16 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ManiaArgonSkinTransformer : SkinTransformer
{
public ManiaArgonSkinTransformer(ISkin skin)
private readonly ManiaBeatmap beatmap;
public ManiaArgonSkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin)
{
this.beatmap = (ManiaBeatmap)beatmap;
}
public override Drawable? GetDrawableComponent(ISkinComponent component)
@ -33,5 +41,26 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return base.GetDrawableComponent(component);
}
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
{
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
int column = maniaLookup.ColumnIndex ?? 0;
var stage = beatmap.GetStageForColumnIndex(column);
if (stage.IsSpecialColumn(column))
return SkinUtils.As<TValue>(new Bindable<Color4>(Color4.Yellow));
// TODO: Add actual colours.
return SkinUtils.As<TValue>(new Bindable<Color4>(new Color4(RNG.NextSingle() * 0.5f, RNG.NextSingle() * 0.5f, RNG.NextSingle() * 0.5f, 1)));
}
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}

View File

@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Default
{
public class ManiaTrianglesSkinTransformer : SkinTransformer
{
private readonly ManiaBeatmap beatmap;
public ManiaTrianglesSkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin)
{
this.beatmap = (ManiaBeatmap)beatmap;
}
private readonly Color4 colourEven = new Color4(6, 84, 0, 255);
private readonly Color4 colourOdd = new Color4(94, 0, 57, 255);
private readonly Color4 colourSpecial = new Color4(0, 48, 63, 255);
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
{
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
int column = maniaLookup.ColumnIndex ?? 0;
var stage = beatmap.GetStageForColumnIndex(column);
if (stage.IsSpecialColumn(column))
return SkinUtils.As<TValue>(new Bindable<Color4>(colourSpecial));
int distanceToEdge = Math.Min(column, (stage.Columns - 1) - column);
return SkinUtils.As<TValue>(new Bindable<Color4>(distanceToEdge % 2 == 0 ? colourOdd : colourEven));
}
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}

View File

@ -3,6 +3,7 @@
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
@ -20,6 +21,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
[Resolved]
protected Column Column { get; private set; }
[Resolved]
private StageDefinition stage { get; set; }
/// <summary>
/// The column type identifier to use for texture lookups, in the case of no user-provided configuration.
/// </summary>
@ -28,19 +32,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
[BackgroundDependencyLoader]
private void load()
{
switch (Column.ColumnType)
if (Column.IsSpecial)
FallbackColumnIndex = "S";
else
{
case ColumnType.Special:
FallbackColumnIndex = "S";
break;
case ColumnType.Odd:
FallbackColumnIndex = "1";
break;
case ColumnType.Even:
FallbackColumnIndex = "2";
break;
int distanceToEdge = Math.Min(Column.Index, (stage.Columns - 1) - Column.Index);
FallbackColumnIndex = distanceToEdge % 2 == 0 ? "1" : "2";
}
}

View File

@ -18,20 +18,17 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class LegacyStageBackground : CompositeDrawable
{
private readonly StageDefinition stageDefinition;
private Drawable leftSprite;
private Drawable rightSprite;
private ColumnFlow<Drawable> columnBackgrounds;
public LegacyStageBackground(StageDefinition stageDefinition)
public LegacyStageBackground()
{
this.stageDefinition = stageDefinition;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
private void load(ISkinSource skin, StageDefinition stageDefinition)
{
string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
?? "mania-stage-left";

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class ManiaClassicSkinTransformer : ManiaLegacySkinTransformer
{
public ManiaClassicSkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin, beatmap)
{
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
{
var baseLookup = base.GetConfig<TLookup, TValue>(lookup);
if (baseLookup != null)
return baseLookup;
// default provisioning.
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
return SkinUtils.As<TValue>(new Bindable<Color4>(Color4.Black));
}
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}

View File

@ -5,7 +5,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -20,8 +19,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class ManiaLegacySkinTransformer : LegacySkinTransformer
{
private readonly ManiaBeatmap beatmap;
/// <summary>
/// Mapping of <see cref="HitResult"/> to their corresponding
/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
@ -60,6 +57,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
/// </summary>
private readonly Lazy<bool> hasKeyTexture;
private readonly ManiaBeatmap beatmap;
public ManiaLegacySkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin)
{
@ -113,8 +112,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return new LegacyHitExplosion();
case ManiaSkinComponents.StageBackground:
Debug.Assert(maniaComponent.StageDefinition != null);
return new LegacyStageBackground(maniaComponent.StageDefinition.Value);
return new LegacyStageBackground();
case ManiaSkinComponents.StageForeground:
return new LegacyStageForeground();
@ -151,7 +149,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
{
return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.ColumnIndex));
}
return base.GetConfig<TLookup, TValue>(lookup);
}

View File

@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// </summary>
/// <param name="skin">The skin from which configuration is retrieved.</param>
/// <param name="lookup">The value to retrieve.</param>
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
/// <param name="columnIndex">If not null, denotes the index of the column to which the entry applies.</param>
public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>(
new ManiaSkinConfigurationLookup(lookup, index));
new ManiaSkinConfigurationLookup(lookup, columnIndex));
}
}

View File

@ -16,20 +16,21 @@ namespace osu.Game.Rulesets.Mania.Skinning
public readonly LegacyManiaSkinConfigurationLookups Lookup;
/// <summary>
/// The intended <see cref="Column"/> index for the configuration.
/// The column which is being looked up.
/// May be null if the configuration does not apply to a <see cref="Column"/>.
/// Note that this is the absolute index across all stages.
/// </summary>
public readonly int? TargetColumn;
public readonly int? ColumnIndex;
/// <summary>
/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
/// </summary>
/// <param name="lookup">The lookup value.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null)
/// <param name="columnIndex">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
{
Lookup = lookup;
TargetColumn = targetColumn;
ColumnIndex = columnIndex;
}
}
}

View File

@ -3,30 +3,29 @@
#nullable disable
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
[Cached]
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>
{
public const float COLUMN_WIDTH = 80;
public const float SPECIAL_COLUMN_WIDTH = 70;
@ -39,20 +38,48 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container TopLevelContainer;
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
private DrawablePool<PoolableHitExplosion> hitExplosionPool;
private readonly OrderedHitPolicy hitPolicy;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
private readonly GameplaySampleTriggerSource sampleTriggerSource;
private GameplaySampleTriggerSource sampleTriggerSource;
public Column(int index)
/// <summary>
/// Whether this is a special (ie. scratch) column.
/// </summary>
public readonly bool IsSpecial;
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Black);
public Column(int index, bool isSpecial)
{
Index = index;
IsSpecial = isSpecial;
RelativeSizeAxes = Axes.Y;
Width = COLUMN_WIDTH;
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both };
}
[Resolved]
private ISkinSource skin { get; set; }
[BackgroundDependencyLoader]
private void load()
{
skin.SourceChanged += onSourceChanged;
onSourceChanged();
AccentColour.BindValueChanged(colour =>
{
// Manual transfer as hit objects may be moved between column and unbinding is non-trivial.
foreach (var obj in HitObjectContainer.Objects)
obj.AccentColour.Value = colour.NewValue;
}, true);
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both
@ -64,18 +91,16 @@ namespace osu.Game.Rulesets.Mania.UI
sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both },
HitObjectArea,
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
},
background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both },
TopLevelContainer,
new ColumnTouchInputArea(this)
};
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
RegisterPool<Note, DrawableNote>(10, 50);
@ -85,18 +110,24 @@ namespace osu.Game.Rulesets.Mania.UI
RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
}
private void onSourceChanged()
{
AccentColour.Value = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, Index)?.Value ?? Color4.Black;
}
protected override void LoadComplete()
{
base.LoadComplete();
NewResult += OnNewResult;
}
public ColumnType ColumnType { get; set; }
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
public bool IsSpecial => ColumnType == ColumnType.Special;
public Color4 AccentColour { get; set; }
if (skin != null)
skin.SourceChanged -= onSourceChanged;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
@ -111,7 +142,7 @@ namespace osu.Game.Rulesets.Mania.UI
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
maniaObject.AccentColour.Value = AccentColour;
maniaObject.AccentColour.Value = AccentColour.Value;
maniaObject.CheckHittable = hitPolicy.IsHittable;
}

View File

@ -1,110 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
private Box background;
private Box backgroundOverlay;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[BackgroundDependencyLoader]
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
{
this.action.BindTo(action);
InternalChildren = new[]
{
background = new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
},
backgroundOverlay = new Box
{
Name = "Background Gradient Overlay",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Blending = BlendingParameters.Additive,
Alpha = 0
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(dir =>
{
backgroundOverlay.Anchor = backgroundOverlay.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
updateColours();
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateColours();
}
}
private void updateColours()
{
if (!IsLoaded)
return;
background.Colour = AccentColour.Darken(5);
var brightPoint = AccentColour.Opacity(0.6f);
var dimPoint = AccentColour.Opacity(0);
backgroundOverlay.Colour = ColourInfo.GradientVertical(
direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
}
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (e.Action == action.Value)
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
return false;
}
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
if (e.Action == action.Value)
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
}
}
}

View File

@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
[Resolved]
private Column column { get; set; }
private Bindable<Color4> accentColour;
public DefaultColumnBackground()
{
RelativeSizeAxes = Axes.Both;
@ -55,9 +57,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
}
};
background.Colour = column.AccentColour.Darken(5);
brightColour = column.AccentColour.Opacity(0.6f);
dimColour = column.AccentColour.Opacity(0);
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
background.Colour = colour.NewValue.Darken(5);
brightColour = colour.NewValue.Opacity(0.6f);
dimColour = colour.NewValue.Opacity(0);
}, true);
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);

View File

@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private Container hitTargetLine;
private Drawable hitTargetBar;
private Bindable<Color4> accentColour;
[Resolved]
private Column column { get; set; }
@ -54,12 +56,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components
},
};
hitTargetLine.EdgeEffect = new EdgeEffectParameters
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = column.AccentColour.Opacity(0.5f),
};
hitTargetLine.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = colour.NewValue.Opacity(0.5f),
};
}, true);
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);

View File

@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private Container keyIcon;
private Drawable gradient;
private Bindable<Color4> accentColour;
[Resolved]
private Column column { get; set; }
@ -75,15 +77,19 @@ namespace osu.Game.Rulesets.Mania.UI.Components
}
};
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = column.AccentColour.Opacity(0.5f),
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = colour.NewValue.Opacity(0.5f),
};
}, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)

View File

@ -32,6 +32,10 @@ namespace osu.Game.Rulesets.Mania.UI
private CircularContainer largeFaint;
private CircularContainer mainGlow1;
private CircularContainer mainGlow2;
private CircularContainer mainGlow3;
private Bindable<Color4> accentColour;
public DefaultHitExplosion()
{
@ -48,8 +52,6 @@ namespace osu.Game.Rulesets.Mania.UI
const float roundness = 80;
const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);
InternalChildren = new Drawable[]
{
largeFaint = new CircularContainer
@ -61,13 +63,6 @@ namespace osu.Game.Rulesets.Mania.UI
// we want our size to be very small so the glow dominates it.
Size = new Vector2(default_large_faint_size),
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
},
mainGlow1 = new CircularContainer
{
@ -76,15 +71,8 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
},
new CircularContainer
mainGlow2 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -93,15 +81,8 @@ namespace osu.Game.Rulesets.Mania.UI
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variance, angle_variance),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
},
new CircularContainer
mainGlow3 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -110,18 +91,44 @@ namespace osu.Game.Rulesets.Mania.UI
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variance, angle_variance),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
accentColour = column.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour =>
{
largeFaint.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, colour.NewValue, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
};
mainGlow1.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, colour.NewValue, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
};
mainGlow2.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.4f, colour.NewValue, Color4.White, 0, 1),
Roundness = roundness,
Radius = 40,
};
mainGlow3.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.4f, colour.NewValue, Color4.White, 0, 1),
Roundness = roundness,
Radius = 40,
};
}, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)

View File

@ -5,6 +5,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
@ -19,7 +20,6 @@ using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
@ -28,6 +28,9 @@ namespace osu.Game.Rulesets.Mania.UI
/// </summary>
public class Stage : ScrollingPlayfield
{
[Cached]
public readonly StageDefinition Definition;
public const float COLUMN_SPACING = 1;
public const float HIT_TARGET_POSITION = 110;
@ -40,13 +43,6 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Drawable barLineContainer;
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
{
{ ColumnType.Even, new Color4(6, 84, 0, 255) },
{ ColumnType.Odd, new Color4(94, 0, 57, 255) },
{ ColumnType.Special, new Color4(0, 48, 63, 255) }
};
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
private readonly int firstColumnIndex;
@ -54,6 +50,7 @@ namespace osu.Game.Rulesets.Mania.UI
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
{
this.firstColumnIndex = firstColumnIndex;
Definition = definition;
Name = "Stage";
@ -75,7 +72,7 @@ namespace osu.Game.Rulesets.Mania.UI
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: definition), _ => new DefaultStageBackground())
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
{
RelativeSizeAxes = Axes.Both
},
@ -100,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y,
}
},
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: definition), _ => null)
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
{
RelativeSizeAxes = Axes.Both
},
@ -118,15 +115,13 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < definition.Columns; i++)
{
var columnType = definition.GetTypeOfColumn(i);
bool isSpecial = definition.IsSpecialColumn(i);
var column = new Column(firstColumnIndex + i)
var column = new Column(firstColumnIndex + i, isSpecial)
{
RelativeSizeAxes = Axes.Both,
Width = 1,
ColumnType = columnType,
AccentColour = columnColours[columnType],
Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
};
topLevelContainer.Add(column.TopLevelContainer.CreateProxy());

View File

@ -1,21 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Skinning
{
/// <summary>
/// This class exists for the explicit purpose of ferrying information from ManiaBeatmap in a way LegacySkin can use it.
/// This is because half of the mania legacy skin implementation is in LegacySkin (osu.Game project) which doesn't have visibility
/// over ManiaBeatmap / StageDefinition.
/// </summary>
public class LegacyManiaSkinConfigurationLookup
{
public readonly int Keys;
public readonly LegacyManiaSkinConfigurationLookups Lookup;
public readonly int? TargetColumn;
/// <summary>
/// Total columns across all stages.
/// </summary>
public readonly int TotalColumns;
public LegacyManiaSkinConfigurationLookup(int keys, LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null)
/// <summary>
/// The column which is being looked up.
/// May be null if the configuration does not apply to a specific column.
/// Note that this is the absolute index across all stages.
/// </summary>
public readonly int? ColumnIndex;
public readonly LegacyManiaSkinConfigurationLookups Lookup;
public LegacyManiaSkinConfigurationLookup(int totalColumns, LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
{
Keys = keys;
TotalColumns = totalColumns;
Lookup = lookup;
TargetColumn = targetColumn;
ColumnIndex = columnIndex;
}
}

View File

@ -128,18 +128,18 @@ namespace osu.Game.Skinning
private IBindable<TValue>? lookupForMania<TValue>(LegacyManiaSkinConfigurationLookup maniaLookup)
{
if (!maniaConfigurations.TryGetValue(maniaLookup.Keys, out var existing))
maniaConfigurations[maniaLookup.Keys] = existing = new LegacyManiaSkinConfiguration(maniaLookup.Keys);
if (!maniaConfigurations.TryGetValue(maniaLookup.TotalColumns, out var existing))
maniaConfigurations[maniaLookup.TotalColumns] = existing = new LegacyManiaSkinConfiguration(maniaLookup.TotalColumns);
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value]));
Debug.Assert(maniaLookup.ColumnIndex != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.ColumnIndex.Value]));
case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnSpacing[maniaLookup.TargetColumn.Value]));
Debug.Assert(maniaLookup.ColumnIndex != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnSpacing[maniaLookup.ColumnIndex.Value]));
case LegacyManiaSkinConfigurationLookups.HitPosition:
return SkinUtils.As<TValue>(new Bindable<float>(existing.HitPosition));
@ -157,15 +157,15 @@ namespace osu.Game.Skinning
return SkinUtils.As<TValue>(getManiaImage(existing, "LightingN"));
case LegacyManiaSkinConfigurationLookups.ExplosionScale:
Debug.Assert(maniaLookup.TargetColumn != null);
Debug.Assert(maniaLookup.ColumnIndex != null);
if (GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
return SkinUtils.As<TValue>(new Bindable<float>(1));
if (existing.ExplosionWidth[maniaLookup.TargetColumn.Value] != 0)
return SkinUtils.As<TValue>(new Bindable<float>(existing.ExplosionWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
if (existing.ExplosionWidth[maniaLookup.ColumnIndex.Value] != 0)
return SkinUtils.As<TValue>(new Bindable<float>(existing.ExplosionWidth[maniaLookup.ColumnIndex.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.ColumnIndex.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
case LegacyManiaSkinConfigurationLookups.ColumnLineColour:
return SkinUtils.As<TValue>(getCustomColour(existing, "ColourColumnLine"));
@ -174,53 +174,53 @@ namespace osu.Game.Skinning
return SkinUtils.As<TValue>(getCustomColour(existing, "ColourJudgementLine"));
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getCustomColour(existing, $"Colour{maniaLookup.TargetColumn + 1}"));
Debug.Assert(maniaLookup.ColumnIndex != null);
return SkinUtils.As<TValue>(getCustomColour(existing, $"Colour{maniaLookup.ColumnIndex + 1}"));
case LegacyManiaSkinConfigurationLookups.ColumnLightColour:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getCustomColour(existing, $"ColourLight{maniaLookup.TargetColumn + 1}"));
Debug.Assert(maniaLookup.ColumnIndex != null);
return SkinUtils.As<TValue>(getCustomColour(existing, $"ColourLight{maniaLookup.ColumnIndex + 1}"));
case LegacyManiaSkinConfigurationLookups.MinimumColumnWidth:
return SkinUtils.As<TValue>(new Bindable<float>(existing.MinimumColumnWidth));
case LegacyManiaSkinConfigurationLookups.NoteImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}"));
Debug.Assert(maniaLookup.ColumnIndex != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.ColumnIndex}"));
case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}H"));
Debug.Assert(maniaLookup.ColumnIndex != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.ColumnIndex}H"));
case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}T"));
Debug.Assert(maniaLookup.ColumnIndex != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.ColumnIndex}T"));
case LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}L"));
Debug.Assert(maniaLookup.ColumnIndex != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.ColumnIndex}L"));
case LegacyManiaSkinConfigurationLookups.HoldNoteLightImage:
return SkinUtils.As<TValue>(getManiaImage(existing, "LightingL"));
case LegacyManiaSkinConfigurationLookups.HoldNoteLightScale:
Debug.Assert(maniaLookup.TargetColumn != null);
Debug.Assert(maniaLookup.ColumnIndex != null);
if (GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
return SkinUtils.As<TValue>(new Bindable<float>(1));
if (existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] != 0)
return SkinUtils.As<TValue>(new Bindable<float>(existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
if (existing.HoldNoteLightWidth[maniaLookup.ColumnIndex.Value] != 0)
return SkinUtils.As<TValue>(new Bindable<float>(existing.HoldNoteLightWidth[maniaLookup.ColumnIndex.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.ColumnIndex.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
case LegacyManiaSkinConfigurationLookups.KeyImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}"));
Debug.Assert(maniaLookup.ColumnIndex != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.ColumnIndex}"));
case LegacyManiaSkinConfigurationLookups.KeyImageDown:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}D"));
Debug.Assert(maniaLookup.ColumnIndex != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.ColumnIndex}D"));
case LegacyManiaSkinConfigurationLookups.LeftStageImage:
return SkinUtils.As<TValue>(getManiaImage(existing, "StageLeft"));
@ -238,12 +238,12 @@ namespace osu.Game.Skinning
return SkinUtils.As<TValue>(getManiaImage(existing, "StageHint"));
case LegacyManiaSkinConfigurationLookups.LeftLineWidth:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value]));
Debug.Assert(maniaLookup.ColumnIndex != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.ColumnIndex.Value]));
case LegacyManiaSkinConfigurationLookups.RightLineWidth:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value + 1]));
Debug.Assert(maniaLookup.ColumnIndex != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.ColumnIndex.Value + 1]));
case LegacyManiaSkinConfigurationLookups.Hit0:
case LegacyManiaSkinConfigurationLookups.Hit50: