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Add some basic testability of external colour setting
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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@ -14,6 +15,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneColourPicker : OsuTestScene
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{
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private readonly Bindable<Colour4> colour = new Bindable<Colour4>(Colour4.Aquamarine);
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[SetUpSteps]
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public void SetUpSteps()
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{
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@ -42,7 +45,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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new OsuColourPicker
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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Origin = Anchor.Centre,
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Current = { BindTarget = colour },
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}
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}
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},
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@ -59,13 +63,18 @@ namespace osu.Game.Tests.Visual.UserInterface
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new OsuColourPicker
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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Origin = Anchor.Centre,
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Current = { BindTarget = colour },
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}
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}
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}
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}
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}
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});
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AddStep("set green", () => colour.Value = Colour4.LimeGreen);
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AddStep("set white", () => colour.Value = Colour4.White);
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AddStep("set red", () => colour.Value = Colour4.Red);
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}
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private class ColourProvidingContainer : Container
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