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Fix scoreV2 being higher than intended
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@ -167,14 +167,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void runScoreV2()
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private void runScoreV2()
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{
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{
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int currentCombo = 0;
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double comboPortion = 0;
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int maxCombo = sliderMaxCombo.Current.Value;
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int maxCombo = sliderMaxCombo.Current.Value;
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int currentCombo = 0;
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double comboPortion = 0;
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double currentBaseScore = 0;
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double currentBaseScore = 0;
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double maxBaseScore = 0;
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double maxBaseScore = 0;
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int currentHits = 0;
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int currentHits = 0;
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for (int i = 0; i < maxCombo; i++)
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for (int i = 0; i < maxCombo; i++)
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@ -182,9 +180,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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double comboPortionMax = comboPortion;
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double comboPortionMax = comboPortion;
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currentCombo = 0;
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comboPortion = 0;
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comboPortion = 0;
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maxBaseScore = 0;
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currentBaseScore = 0;
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currentBaseScore = 0;
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maxBaseScore = 0;
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currentHits = 0;
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currentHits = 0;
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void applyHitV2(int baseScore)
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void applyHitV2(int baseScore)
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