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https://github.com/osukey/osukey.git
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Update broken test scenes to match new OsuTestScene
logic
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@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
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[Cached]
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private EditorClipboard clipboard = new EditorClipboard();
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[BackgroundDependencyLoader]
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private void load()
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Child = new ComposeScreen
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu;
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@ -37,9 +36,10 @@ namespace osu.Game.Tests.Visual.Editing
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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// ensure that music controller does not change this beatmap due to it
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// completing naturally as part of the test.
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -23,9 +22,10 @@ namespace osu.Game.Tests.Visual.Editing
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BeatDivisor.Value = 4;
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}
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[BackgroundDependencyLoader]
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private void load()
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protected override void LoadComplete()
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{
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base.LoadComplete();
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var testBeatmap = new Beatmap
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{
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ControlPointInfo = new ControlPointInfo(),
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@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
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editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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[BackgroundDependencyLoader]
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private void load()
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Beatmap.Disabled = true;
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