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Update broken test scenes to match new OsuTestScene
logic
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@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
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[Cached]
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private EditorClipboard clipboard = new EditorClipboard();
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[BackgroundDependencyLoader]
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private void load()
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Child = new ComposeScreen
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