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Add test
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@ -92,6 +92,30 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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PassCondition = checkSomeHit
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});
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[Test]
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public void TestWithSliderReuse() => CreateModTest(new ModTestData
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{
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Mod = new OsuModHidden(),
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Autoplay = true,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Slider
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{
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StartTime = 1000,
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Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
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},
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new Slider
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{
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StartTime = 4000,
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Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
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},
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}
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},
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PassCondition = checkSomeHit
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});
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private bool checkSomeHit()
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{
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return Player.ScoreProcessor.JudgedHits >= 4;
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