Always allow looking up storyboard samples from beatmap skin

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Bartłomiej Dach 2021-12-26 14:25:28 +01:00
parent 2b4c2f7ff3
commit dc21c8901e
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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Storyboards;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
@ -61,7 +62,7 @@ namespace osu.Game.Skinning
if (beatmapSkins == null) if (beatmapSkins == null)
throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed."); throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed.");
return beatmapHitsounds.Value; return componentName is StoryboardSampleInfo || beatmapHitsounds.Value;
} }
public BeatmapSkinProvidingContainer(ISkin skin) public BeatmapSkinProvidingContainer(ISkin skin)