mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 15:44:04 +09:00
Cleared out PauseProgressGraph
This commit is contained in:
@ -1,25 +1,10 @@
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Pause
|
||||
{
|
||||
public class PauseProgressGraph : FlowContainer
|
||||
public class PauseProgressGraph : Container
|
||||
{
|
||||
private WorkingBeatmap current;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame)
|
||||
{
|
||||
current = osuGame.Beatmap.Value;
|
||||
}
|
||||
|
||||
|
||||
public PauseProgressGraph()
|
||||
{
|
||||
// TODO: Implement the pause progress graph
|
||||
|
Reference in New Issue
Block a user