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Pass all selected hitobjects to the selection blueprints
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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// Todo: Various forms of snapping
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foreach (var blueprint in selectedBlueprints)
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blueprint.AdjustPosition(dragEvent);
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blueprint.AdjustPosition(dragEvent, selectedBlueprints.Select(b => b.HitObject));
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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