Pass all selected hitobjects to the selection blueprints

This commit is contained in:
smoogipoo
2018-11-15 21:01:06 +09:00
parent d5464702fa
commit df7515b66f
6 changed files with 13 additions and 6 deletions

View File

@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Todo: Various forms of snapping
foreach (var blueprint in selectedBlueprints)
blueprint.AdjustPosition(dragEvent);
blueprint.AdjustPosition(dragEvent, selectedBlueprints.Select(b => b.HitObject));
}
protected override bool OnKeyDown(KeyDownEvent e)