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make this a float
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
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public override double ScoreMultiplier => 1.06;
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private const double fade_in_duration_multiplier = 0.4;
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private const float fade_in_duration_multiplier = 0.4f;
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private const double fade_out_duration_multiplier = 0.3;
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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foreach (var d in drawables.OfType<DrawableOsuHitObject>())
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{
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d.ApplyCustomUpdateState += ApplyHiddenState;
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d.HitObject.TimeFadein = d.HitObject.TimePreempt * (float)fade_in_duration_multiplier;
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d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier;
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}
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}
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