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Implement "classic" mod for all other legacy rulesets
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
This commit is contained in:
@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.Catch
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return new Mod[]
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return new Mod[]
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{
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{
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new CatchModDifficultyAdjust(),
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new CatchModDifficultyAdjust(),
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new CatchModClassic(),
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};
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};
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case ModType.Automation:
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case ModType.Automation:
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11
osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs
Normal file
11
osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs
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@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModClassic : ModClassic
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{
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}
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}
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@ -239,6 +239,7 @@ namespace osu.Game.Rulesets.Mania
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new ManiaModDualStages(),
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new ManiaModDualStages(),
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new ManiaModMirror(),
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new ManiaModMirror(),
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new ManiaModDifficultyAdjust(),
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new ManiaModDifficultyAdjust(),
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new ManiaModClassic(),
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new ManiaModInvert(),
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new ManiaModInvert(),
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new ManiaModConstantSpeed()
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new ManiaModConstantSpeed()
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};
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};
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11
osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs
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11
osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs
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@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModClassic : ModClassic
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{
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}
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}
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11
osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs
Normal file
11
osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs
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@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModClassic : ModClassic
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{
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}
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}
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@ -135,6 +135,7 @@ namespace osu.Game.Rulesets.Taiko
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{
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{
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new TaikoModRandom(),
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new TaikoModRandom(),
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new TaikoModDifficultyAdjust(),
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new TaikoModDifficultyAdjust(),
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new TaikoModClassic(),
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};
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};
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case ModType.Automation:
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case ModType.Automation:
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