Merge branch 'master' into fix-mod-settings-serlisation-signalr50

This commit is contained in:
Dan Balasescu
2021-02-04 22:27:54 +09:00
committed by GitHub
32 changed files with 1053 additions and 403 deletions

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@ -69,5 +69,9 @@
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Moq" Version="4.16.0" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>

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@ -45,6 +45,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Moq" Version="4.16.0" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

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@ -0,0 +1,160 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Utils;
namespace osu.Game.Tests.Mods
{
[TestFixture]
public class ModUtilsTest
{
[Test]
public void TestModIsCompatibleByItself()
{
var mod = new Mock<CustomMod1>();
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
}
[Test]
public void TestIncompatibleThroughTopLevel()
{
var mod1 = new Mock<CustomMod1>();
var mod2 = new Mock<CustomMod2>();
mod1.Setup(m => m.IncompatibleMods).Returns(new[] { mod2.Object.GetType() });
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
}
[Test]
public void TestMultiModIncompatibleWithTopLevel()
{
var mod1 = new Mock<CustomMod1>();
// The nested mod.
var mod2 = new Mock<CustomMod2>();
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { mod1.Object.GetType() });
var multiMod = new MultiMod(new MultiMod(mod2.Object));
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod1.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, multiMod }), Is.False);
}
[Test]
public void TestTopLevelIncompatibleWithMultiMod()
{
// The nested mod.
var mod1 = new Mock<CustomMod1>();
var multiMod = new MultiMod(new MultiMod(mod1.Object));
var mod2 = new Mock<CustomMod2>();
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(CustomMod1) });
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod2.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, multiMod }), Is.False);
}
[Test]
public void TestCompatibleMods()
{
var mod1 = new Mock<CustomMod1>();
var mod2 = new Mock<CustomMod2>();
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.True);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.True);
}
[Test]
public void TestIncompatibleThroughBaseType()
{
var mod1 = new Mock<CustomMod1>();
var mod2 = new Mock<CustomMod2>();
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(Mod) });
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
}
[Test]
public void TestAllowedThroughMostDerivedType()
{
var mod = new Mock<CustomMod1>();
Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { mod.Object.GetType() }));
}
[Test]
public void TestNotAllowedThroughBaseType()
{
var mod = new Mock<CustomMod1>();
Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { typeof(Mod) }), Is.False);
}
private static readonly object[] invalid_mod_test_scenarios =
{
// incompatible pair.
new object[]
{
new Mod[] { new OsuModDoubleTime(), new OsuModHalfTime() },
new[] { typeof(OsuModDoubleTime), typeof(OsuModHalfTime) }
},
// incompatible pair with derived class.
new object[]
{
new Mod[] { new OsuModNightcore(), new OsuModHalfTime() },
new[] { typeof(OsuModNightcore), typeof(OsuModHalfTime) }
},
// system mod.
new object[]
{
new Mod[] { new OsuModDoubleTime(), new OsuModTouchDevice() },
new[] { typeof(OsuModTouchDevice) }
},
// multi mod.
new object[]
{
new Mod[] { new MultiMod(new OsuModHalfTime()), new OsuModHalfTime() },
new[] { typeof(MultiMod) }
},
// valid pair.
new object[]
{
new Mod[] { new OsuModDoubleTime(), new OsuModHardRock() },
null
}
};
[TestCaseSource(nameof(invalid_mod_test_scenarios))]
public void TestInvalidModScenarios(Mod[] inputMods, Type[] expectedInvalid)
{
bool isValid = ModUtils.CheckValidForGameplay(inputMods, out var invalid);
Assert.That(isValid, Is.EqualTo(expectedInvalid == null));
if (isValid)
Assert.IsNull(invalid);
else
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
}
public abstract class CustomMod1 : Mod
{
}
public abstract class CustomMod2 : Mod
{
}
}
}

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@ -3,8 +3,12 @@
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Visual;
@ -58,5 +62,45 @@ namespace osu.Game.Tests.NonVisual
AddStep("end operation", () => operation.Dispose());
AddAssert("operation is ended", () => !operationInProgress.Value);
}
[Test]
public void TestOperationDisposalAfterScreenExit()
{
TestScreenWithTracker screen = null;
OsuScreenStack stack;
IDisposable operation = null;
AddStep("create screen with tracker", () =>
{
Child = stack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both
};
stack.Push(screen = new TestScreenWithTracker());
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddStep("begin operation", () => operation = screen.OngoingOperationTracker.BeginOperation());
AddAssert("operation in progress", () => screen.OngoingOperationTracker.InProgress.Value);
AddStep("dispose after screen exit", () =>
{
screen.Exit();
operation.Dispose();
});
AddAssert("operation ended", () => !screen.OngoingOperationTracker.InProgress.Value);
}
private class TestScreenWithTracker : OsuScreen
{
public OngoingOperationTracker OngoingOperationTracker { get; private set; }
[BackgroundDependencyLoader]
private void load()
{
InternalChild = OngoingOperationTracker = new OngoingOperationTracker();
}
}
}
}

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@ -11,8 +11,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets;
@ -20,6 +20,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
using osuTK;
using osuTK.Input;
@ -241,7 +242,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
private void moveToItem(int index, Vector2? offset = null)
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>>().ElementAt(index), offset));
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<DifficultyIcon>().ElementAt(index), offset));
private void moveToDragger(int index, Vector2? offset = null) => AddStep($"move mouse to dragger {index}", () =>
{
@ -252,7 +253,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void moveToDeleteButton(int index, Vector2? offset = null) => AddStep($"move mouse to delete button {index}", () =>
{
var item = playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>>().ElementAt(index);
InputManager.MoveMouseTo(item.ChildrenOfType<IconButton>().ElementAt(0), offset);
InputManager.MoveMouseTo(item.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(0), offset);
});
private void assertHandleVisibility(int index, bool visible)
@ -260,7 +261,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
() => (playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>.PlaylistItemHandle>().ElementAt(index).Alpha > 0) == visible);
private void assertDeleteButtonVisibility(int index, bool visible)
=> AddAssert($"delete button {index} {(visible ? "is" : "is not")} visible", () => (playlist.ChildrenOfType<IconButton>().ElementAt(2 + index * 2).Alpha > 0) == visible);
=> AddAssert($"delete button {index} {(visible ? "is" : "is not")} visible", () => (playlist.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(2 + index * 2).Alpha > 0) == visible);
private void createPlaylist(bool allowEdit, bool allowSelection)
{
@ -278,7 +279,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
playlist.Items.Add(new PlaylistItem
{
ID = i,
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Beatmap =
{
Value = i % 2 == 1
? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo
: new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = "Artist",
Author = new User { Username = "Creator name here" },
Title = "Long title used to check background colour",
},
BeatmapSet = new BeatmapSetInfo()
}
},
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods =
{

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@ -8,16 +8,16 @@ using osu.Game.Users;
using osuTK;
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Chat;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneStandAloneChatDisplay : OsuTestScene
public class TestSceneStandAloneChatDisplay : OsuManualInputManagerTestScene
{
private readonly Channel testChannel = new Channel();
private readonly User admin = new User
{
Username = "HappyStick",
@ -46,92 +46,97 @@ namespace osu.Game.Tests.Visual.Online
[Cached]
private ChannelManager channelManager = new ChannelManager();
private readonly TestStandAloneChatDisplay chatDisplay;
private readonly TestStandAloneChatDisplay chatDisplay2;
private TestStandAloneChatDisplay chatDisplay;
private int messageIdSequence;
private Channel testChannel;
public TestSceneStandAloneChatDisplay()
{
Add(channelManager);
Add(chatDisplay = new TestStandAloneChatDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding(20),
Size = new Vector2(400, 80)
});
Add(chatDisplay2 = new TestStandAloneChatDisplay(true)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding(20),
Size = new Vector2(400, 150)
});
}
protected override void LoadComplete()
[SetUp]
public void SetUp() => Schedule(() =>
{
base.LoadComplete();
messageIdSequence = 0;
channelManager.CurrentChannel.Value = testChannel = new Channel();
channelManager.CurrentChannel.Value = testChannel;
Children = new[]
{
chatDisplay = new TestStandAloneChatDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding(20),
Size = new Vector2(400, 80),
Channel = { Value = testChannel },
},
new TestStandAloneChatDisplay(true)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding(20),
Size = new Vector2(400, 150),
Channel = { Value = testChannel },
}
};
});
chatDisplay.Channel.Value = testChannel;
chatDisplay2.Channel.Value = testChannel;
int sequence = 0;
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++)
[Test]
public void TestManyMessages()
{
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = admin,
Content = "I am a wang!"
}));
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++)
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = redUser,
Content = "I am team red."
}));
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++)
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = redUser,
Content = "I plan to win!"
}));
AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(sequence++)
AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = blueUser,
Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
}));
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++)
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = admin,
Content = "Okay okay, calm down guys. Let's do this!"
}));
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++)
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = "Hi guys, my new username is lit!"
}));
AddStep("message with new date", () => testChannel.AddNewMessages(new Message(sequence++)
AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = "Message from the future!",
Timestamp = DateTimeOffset.Now
}));
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
checkScrolledToBottom();
const int messages_per_call = 10;
AddRepeatStep("add many messages", () =>
{
for (int i = 0; i < messages_per_call; i++)
{
testChannel.AddNewMessages(new Message(sequence++)
testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = "Many messages! " + Guid.NewGuid(),
@ -153,9 +158,133 @@ namespace osu.Game.Tests.Visual.Online
return true;
});
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
checkScrolledToBottom();
}
/// <summary>
/// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down.
/// </summary>
[Test]
public void TestMessageWrappingKeepsAutoScrolling()
{
fillChat();
// send message with short words for text wrapping to occur when contracting chat.
sendMessage();
AddStep("contract chat", () => chatDisplay.Width -= 100);
checkScrolledToBottom();
AddStep("send another message", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = admin,
Content = "As we were saying...",
}));
checkScrolledToBottom();
}
[Test]
public void TestUserScrollOverride()
{
fillChat();
sendMessage();
checkScrolledToBottom();
AddStep("User scroll up", () =>
{
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
InputManager.ReleaseButton(MouseButton.Left);
});
checkNotScrolledToBottom();
sendMessage();
checkNotScrolledToBottom();
AddRepeatStep("User scroll to bottom", () =>
{
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre - new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
InputManager.ReleaseButton(MouseButton.Left);
}, 5);
checkScrolledToBottom();
sendMessage();
checkScrolledToBottom();
}
[Test]
public void TestLocalEchoMessageResetsScroll()
{
fillChat();
sendMessage();
checkScrolledToBottom();
AddStep("User scroll up", () =>
{
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
InputManager.ReleaseButton(MouseButton.Left);
});
checkNotScrolledToBottom();
sendMessage();
checkNotScrolledToBottom();
sendLocalMessage();
checkScrolledToBottom();
sendMessage();
checkScrolledToBottom();
}
private void fillChat()
{
AddStep("fill chat", () =>
{
for (int i = 0; i < 10; i++)
{
testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = $"some stuff {Guid.NewGuid()}",
});
}
});
checkScrolledToBottom();
}
private void sendMessage()
{
AddStep("send lorem ipsum", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce et bibendum velit.",
}));
}
private void sendLocalMessage()
{
AddStep("send local echo", () => testChannel.AddLocalEcho(new LocalEchoMessage
{
Sender = longUsernameUser,
Content = "This is a local echo message.",
}));
}
private void checkScrolledToBottom() =>
AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom);
private void checkNotScrolledToBottom() =>
AddUntilStep("not scrolled to bottom", () => !chatDisplay.ScrolledToBottom);
private class TestStandAloneChatDisplay : StandAloneChatDisplay
{
public TestStandAloneChatDisplay(bool textbox = false)
@ -165,7 +294,7 @@ namespace osu.Game.Tests.Visual.Online
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child;
protected UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child;
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;

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@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
@ -28,12 +27,7 @@ namespace osu.Game.Tests.Visual.Playlists
{
base.SetUpSteps();
AddStep("push screen", () => LoadScreen(loungeScreen = new PlaylistsLoungeSubScreen
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
}));
AddStep("push screen", () => LoadScreen(loungeScreen = new PlaylistsLoungeSubScreen()));
AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen());
}

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModIcon : OsuTestScene
{
[Test]
public void TestChangeModType()
{
ModIcon icon = null;
AddStep("create mod icon", () => Child = icon = new ModIcon(new OsuModDoubleTime()));
AddStep("change mod", () => icon.Mod = new OsuModEasy());
}
}
}

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@ -38,28 +38,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}
[SetUp]
public void SetUp() => Schedule(() =>
{
SelectedMods.Value = Array.Empty<Mod>();
Children = new Drawable[]
{
modSelect = new TestModSelectOverlay
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
SelectedMods = { BindTarget = SelectedMods }
},
modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(-5, 25),
Current = { BindTarget = modSelect.SelectedMods }
}
};
});
public void SetUp() => Schedule(() => createDisplay(() => new TestModSelectOverlay()));
[SetUpSteps]
public void SetUpSteps()
@ -146,6 +125,46 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
[Test]
public void TestNonStacked()
{
changeRuleset(0);
AddStep("create overlay", () => createDisplay(() => new TestNonStackedModSelectOverlay()));
AddStep("show", () => modSelect.Show());
AddAssert("ensure all buttons are spread out", () => modSelect.ChildrenOfType<ModButton>().All(m => m.Mods.Length <= 1));
}
[Test]
public void TestChangeIsValidChangesButtonVisibility()
{
changeRuleset(0);
AddAssert("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
AddStep("make double time invalid", () => modSelect.IsValidMod = m => !(m is OsuModDoubleTime));
AddAssert("double time not visible", () => modSelect.ChildrenOfType<ModButton>().All(b => !b.Mods.Any(m => m is OsuModDoubleTime)));
AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
AddStep("make double time valid again", () => modSelect.IsValidMod = m => true);
AddAssert("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
}
[Test]
public void TestChangeIsValidPreservesSelection()
{
changeRuleset(0);
AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
AddAssert("DT + HD selected", () => modSelect.ChildrenOfType<ModButton>().Count(b => b.Selected) == 2);
AddStep("make NF invalid", () => modSelect.IsValidMod = m => !(m is ModNoFail));
AddAssert("DT + HD still selected", () => modSelect.ChildrenOfType<ModButton>().Count(b => b.Selected) == 2);
}
private void testSingleMod(Mod mod)
{
selectNext(mod);
@ -265,7 +284,29 @@ namespace osu.Game.Tests.Visual.UserInterface
private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
private class TestModSelectOverlay : ModSelectOverlay
private void createDisplay(Func<TestModSelectOverlay> createOverlayFunc)
{
SelectedMods.Value = Array.Empty<Mod>();
Children = new Drawable[]
{
modSelect = createOverlayFunc().With(d =>
{
d.Origin = Anchor.BottomCentre;
d.Anchor = Anchor.BottomCentre;
d.SelectedMods.BindTarget = SelectedMods;
}),
modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(-5, 25),
Current = { BindTarget = modSelect.SelectedMods }
}
};
}
private class TestModSelectOverlay : SoloModSelectOverlay
{
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
@ -283,5 +324,10 @@ namespace osu.Game.Tests.Visual.UserInterface
public new Color4 LowMultiplierColour => base.LowMultiplierColour;
public new Color4 HighMultiplierColour => base.HighMultiplierColour;
}
private class TestNonStackedModSelectOverlay : TestModSelectOverlay
{
protected override bool Stacked => false;
}
}
}

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@ -151,7 +151,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded);
}
private class TestModSelectOverlay : ModSelectOverlay
private class TestModSelectOverlay : SoloModSelectOverlay
{
public new VisibilityContainer ModSettingsContainer => base.ModSettingsContainer;
public new TriangleButton CustomiseButton => base.CustomiseButton;

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@ -7,6 +7,7 @@
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Moq" Version="4.16.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -25,6 +25,8 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public bool UserScrolling { get; private set; }
public void CancelUserScroll() => UserScrolling = false;
public UserTrackingScrollContainer()
{
}
@ -45,5 +47,11 @@ namespace osu.Game.Graphics.Containers
UserScrolling = false;
base.ScrollTo(value, animated, distanceDecay);
}
public new void ScrollToEnd(bool animated = true, bool allowDuringDrag = false)
{
UserScrolling = false;
base.ScrollToEnd(animated, allowDuringDrag);
}
}
}

View File

@ -4,54 +4,38 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Online;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class DownloadButton : OsuAnimatedButton
public class DownloadButton : GrayButton
{
public readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
private readonly SpriteIcon icon;
private readonly SpriteIcon checkmark;
private readonly Box background;
[Resolved]
private OsuColour colours { get; set; }
public readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
private SpriteIcon checkmark;
public DownloadButton()
: base(FontAwesome.Solid.Download)
{
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(13),
Icon = FontAwesome.Solid.Download,
},
checkmark = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
X = 8,
Size = Vector2.Zero,
Icon = FontAwesome.Solid.Check,
}
};
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(checkmark = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
X = 8,
Size = Vector2.Zero,
Icon = FontAwesome.Solid.Check,
});
State.BindValueChanged(updateState, true);
}
@ -60,27 +44,27 @@ namespace osu.Game.Graphics.UserInterface
switch (state.NewValue)
{
case DownloadState.NotDownloaded:
background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
Background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
Icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
TooltipText = "Download";
break;
case DownloadState.Downloading:
background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
Background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
Icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
TooltipText = "Downloading...";
break;
case DownloadState.Importing:
background.FadeColour(colours.Yellow, 500, Easing.InOutExpo);
Background.FadeColour(colours.Yellow, 500, Easing.InOutExpo);
TooltipText = "Importing";
break;
case DownloadState.LocallyAvailable:
background.FadeColour(colours.Green, 500, Easing.InOutExpo);
icon.MoveToX(-8, 500, Easing.InOutExpo);
Background.FadeColour(colours.Green, 500, Easing.InOutExpo);
Icon.MoveToX(-8, 500, Easing.InOutExpo);
checkmark.ScaleTo(new Vector2(13), 500, Easing.InOutExpo);
break;
}

View File

@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class GrayButton : OsuAnimatedButton
{
protected SpriteIcon Icon { get; private set; }
protected Box Background { get; private set; }
private readonly IconUsage icon;
[Resolved]
private OsuColour colours { get; set; }
public GrayButton(IconUsage icon)
{
this.icon = icon;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
Background = new Box
{
Colour = colours.Gray4,
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
Icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(13),
Icon = icon,
},
};
}
}
}

View File

@ -468,6 +468,12 @@ namespace osu.Game
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
{
updateModDefaults();
if (!ModUtils.CheckValidForGameplay(mods.NewValue, out var invalid))
{
// ensure we always have a valid set of mods.
SelectedMods.Value = mods.NewValue.Except(invalid).ToArray();
}
}
private void updateModDefaults()

View File

@ -16,6 +16,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Chat
@ -24,7 +25,7 @@ namespace osu.Game.Overlays.Chat
{
public readonly Channel Channel;
protected FillFlowContainer ChatLineFlow;
private OsuScrollContainer scroll;
private ChannelScrollContainer scroll;
private bool scrollbarVisible = true;
@ -56,7 +57,7 @@ namespace osu.Game.Overlays.Chat
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = scroll = new OsuScrollContainer
Child = scroll = new ChannelScrollContainer
{
ScrollbarVisible = scrollbarVisible,
RelativeSizeAxes = Axes.Both,
@ -80,12 +81,6 @@ namespace osu.Game.Overlays.Chat
Channel.PendingMessageResolved += pendingMessageResolved;
}
protected override void LoadComplete()
{
base.LoadComplete();
scrollToEnd();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@ -113,8 +108,6 @@ namespace osu.Game.Overlays.Chat
ChatLineFlow.Clear();
}
bool shouldScrollToEnd = scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage);
// Add up to last Channel.MAX_HISTORY messages
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
@ -153,8 +146,10 @@ namespace osu.Game.Overlays.Chat
}
}
if (shouldScrollToEnd)
scrollToEnd();
// due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced,
// to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling.
if (newMessages.Any(m => m is LocalMessage))
scroll.ScrollToEnd();
});
private void pendingMessageResolved(Message existing, Message updated) => Schedule(() =>
@ -178,8 +173,6 @@ namespace osu.Game.Overlays.Chat
private IEnumerable<ChatLine> chatLines => ChatLineFlow.Children.OfType<ChatLine>();
private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd());
public class DaySeparator : Container
{
public float TextSize
@ -243,5 +236,51 @@ namespace osu.Game.Overlays.Chat
};
}
}
/// <summary>
/// An <see cref="OsuScrollContainer"/> with functionality to automatically scroll whenever the maximum scrollable distance increases.
/// </summary>
private class ChannelScrollContainer : UserTrackingScrollContainer
{
/// <summary>
/// The chat will be automatically scrolled to end if and only if
/// the distance between the current scroll position and the end of the scroll
/// is less than this value.
/// </summary>
private const float auto_scroll_leniency = 10f;
private float? lastExtent;
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
{
base.OnUserScroll(value, animated, distanceDecay);
lastExtent = null;
}
protected override void Update()
{
base.Update();
// If the user has scrolled to the bottom of the container, we should resume tracking new content.
if (UserScrolling && IsScrolledToEnd(auto_scroll_leniency))
CancelUserScroll();
// If the user hasn't overridden our behaviour and there has been new content added to the container, we should update our scroll position to track it.
bool requiresScrollUpdate = !UserScrolling && (lastExtent == null || Precision.AlmostBigger(ScrollableExtent, lastExtent.Value));
if (requiresScrollUpdate)
{
// Schedule required to allow FillFlow to be the correct size.
Schedule(() =>
{
if (!UserScrolling)
{
ScrollToEnd();
lastExtent = ScrollableExtent;
}
});
}
}
}
}
}

View File

@ -11,26 +11,23 @@ using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading;
using Humanizer;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Mods
{
public abstract class ModSection : Container
public class ModSection : CompositeDrawable
{
private readonly OsuSpriteText headerLabel;
private readonly Drawable header;
public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
public Action<Mod> Action;
protected abstract Key[] ToggleKeys { get; }
public abstract ModType ModType { get; }
public string Header
{
get => headerLabel.Text;
set => headerLabel.Text = value;
}
public Key[] ToggleKeys;
public readonly ModType ModType;
public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
@ -61,7 +58,7 @@ namespace osu.Game.Overlays.Mods
if (modContainers.Length == 0)
{
ModIconsLoaded = true;
headerLabel.Hide();
header.Hide();
Hide();
return;
}
@ -76,7 +73,7 @@ namespace osu.Game.Overlays.Mods
buttons = modContainers.OfType<ModButton>().ToArray();
headerLabel.FadeIn(200);
header.FadeIn(200);
this.FadeIn(200);
}
}
@ -130,13 +127,13 @@ namespace osu.Game.Overlays.Mods
/// Updates all buttons with the given list of selected mods.
/// </summary>
/// <param name="newSelectedMods">The new list of selected mods to select.</param>
public void UpdateSelectedMods(IReadOnlyList<Mod> newSelectedMods)
public void UpdateSelectedButtons(IReadOnlyList<Mod> newSelectedMods)
{
foreach (var button in buttons)
updateButtonMods(button, newSelectedMods);
updateButtonSelection(button, newSelectedMods);
}
private void updateButtonMods(ModButton button, IReadOnlyList<Mod> newSelectedMods)
private void updateButtonSelection(ModButton button, IReadOnlyList<Mod> newSelectedMods)
{
foreach (var mod in newSelectedMods)
{
@ -153,23 +150,19 @@ namespace osu.Game.Overlays.Mods
button.Deselect();
}
protected ModSection()
public ModSection(ModType type)
{
ModType = type;
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Origin = Anchor.TopCentre;
Anchor = Anchor.TopCentre;
Children = new Drawable[]
InternalChildren = new[]
{
headerLabel = new OsuSpriteText
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Position = new Vector2(0f, 0f),
Font = OsuFont.GetFont(weight: FontWeight.Bold)
},
header = CreateHeader(type.Humanize(LetterCasing.Title)),
ButtonsContainer = new FillFlowContainer<ModButtonEmpty>
{
AutoSizeAxes = Axes.Y,
@ -185,5 +178,11 @@ namespace osu.Game.Overlays.Mods
},
};
}
protected virtual Drawable CreateHeader(string text) => new OsuSpriteText
{
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Text = text
};
}
}

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -19,18 +20,17 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Overlays.Mods
{
public class ModSelectOverlay : WaveOverlayContainer
public abstract class ModSelectOverlay : WaveOverlayContainer
{
private readonly Func<Mod, bool> isValidMod;
public const float HEIGHT = 510;
protected readonly TriangleButton DeselectAllButton;
@ -43,6 +43,28 @@ namespace osu.Game.Overlays.Mods
protected override bool DimMainContent => false;
/// <summary>
/// Whether <see cref="Mod"/>s underneath the same <see cref="MultiMod"/> instance should appear as stacked buttons.
/// </summary>
protected virtual bool Stacked => true;
[NotNull]
private Func<Mod, bool> isValidMod = m => true;
/// <summary>
/// A function that checks whether a given mod is selectable.
/// </summary>
[NotNull]
public Func<Mod, bool> IsValidMod
{
get => isValidMod;
set
{
isValidMod = value ?? throw new ArgumentNullException(nameof(value));
updateAvailableMods();
}
}
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
protected readonly ModSettingsContainer ModSettingsContainer;
@ -61,10 +83,8 @@ namespace osu.Game.Overlays.Mods
private SampleChannel sampleOn, sampleOff;
public ModSelectOverlay(Func<Mod, bool> isValidMod = null)
protected ModSelectOverlay()
{
this.isValidMod = isValidMod ?? (m => true);
Waves.FirstWaveColour = Color4Extensions.FromHex(@"19b0e2");
Waves.SecondWaveColour = Color4Extensions.FromHex(@"2280a2");
Waves.ThirdWaveColour = Color4Extensions.FromHex(@"005774");
@ -190,13 +210,31 @@ namespace osu.Game.Overlays.Mods
Width = content_width,
LayoutDuration = 200,
LayoutEasing = Easing.OutQuint,
Children = new ModSection[]
Children = new[]
{
new DifficultyReductionSection { Action = modButtonPressed },
new DifficultyIncreaseSection { Action = modButtonPressed },
new AutomationSection { Action = modButtonPressed },
new ConversionSection { Action = modButtonPressed },
new FunSection { Action = modButtonPressed },
CreateModSection(ModType.DifficultyReduction).With(s =>
{
s.ToggleKeys = new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P };
s.Action = modButtonPressed;
}),
CreateModSection(ModType.DifficultyIncrease).With(s =>
{
s.ToggleKeys = new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L };
s.Action = modButtonPressed;
}),
CreateModSection(ModType.Automation).With(s =>
{
s.ToggleKeys = new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M };
s.Action = modButtonPressed;
}),
CreateModSection(ModType.Conversion).With(s =>
{
s.Action = modButtonPressed;
}),
CreateModSection(ModType.Fun).With(s =>
{
s.Action = modButtonPressed;
}),
}
},
}
@ -328,25 +366,12 @@ namespace osu.Game.Overlays.Mods
refreshSelectedMods();
}
/// <summary>
/// Deselect one or more mods.
/// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
private void deselectTypes(Type[] modTypes, bool immediate = false)
{
if (modTypes.Length == 0) return;
foreach (var section in ModSectionsContainer.Children)
section.DeselectTypes(modTypes, immediate);
}
protected override void LoadComplete()
{
base.LoadComplete();
availableMods.BindValueChanged(availableModsChanged, true);
SelectedMods.BindValueChanged(selectedModsChanged, true);
availableMods.BindValueChanged(_ => updateAvailableMods(), true);
SelectedMods.BindValueChanged(_ => updateSelectedButtons(), true);
}
protected override void PopOut()
@ -400,18 +425,53 @@ namespace osu.Game.Overlays.Mods
public override bool OnPressed(GlobalAction action) => false; // handled by back button
private void availableModsChanged(ValueChangedEvent<Dictionary<ModType, IReadOnlyList<Mod>>> mods)
private void updateAvailableMods()
{
if (mods.NewValue == null) return;
if (availableMods?.Value == null)
return;
foreach (var section in ModSectionsContainer.Children)
section.Mods = mods.NewValue[section.ModType].Where(isValidMod);
{
IEnumerable<Mod> modEnumeration = availableMods.Value[section.ModType];
if (!Stacked)
modEnumeration = ModUtils.FlattenMods(modEnumeration);
section.Mods = modEnumeration.Select(getValidModOrNull).Where(m => m != null);
}
updateSelectedButtons();
}
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
/// <summary>
/// Returns a valid form of a given <see cref="Mod"/> if possible, or null otherwise.
/// </summary>
/// <remarks>
/// This is a recursive process during which any invalid mods are culled while preserving <see cref="MultiMod"/> structures where possible.
/// </remarks>
/// <param name="mod">The <see cref="Mod"/> to check.</param>
/// <returns>A valid form of <paramref name="mod"/> if exists, or null otherwise.</returns>
[CanBeNull]
private Mod getValidModOrNull([NotNull] Mod mod)
{
if (!(mod is MultiMod multi))
return IsValidMod(mod) ? mod : null;
var validSubset = multi.Mods.Select(getValidModOrNull).Where(m => m != null).ToArray();
if (validSubset.Length == 0)
return null;
return validSubset.Length == 1 ? validSubset[0] : new MultiMod(validSubset);
}
private void updateSelectedButtons()
{
// Enumeration below may update the bindable list.
var selectedMods = SelectedMods.Value.ToList();
foreach (var section in ModSectionsContainer.Children)
section.UpdateSelectedMods(mods.NewValue);
section.UpdateSelectedButtons(selectedMods);
updateMods();
}
@ -440,7 +500,7 @@ namespace osu.Game.Overlays.Mods
{
if (State.Value == Visibility.Visible) sampleOn?.Play();
deselectTypes(selectedMod.IncompatibleMods, true);
OnModSelected(selectedMod);
if (selectedMod.RequiresConfiguration) ModSettingsContainer.Show();
}
@ -452,8 +512,23 @@ namespace osu.Game.Overlays.Mods
refreshSelectedMods();
}
/// <summary>
/// Invoked when a new <see cref="Mod"/> has been selected.
/// </summary>
/// <param name="mod">The <see cref="Mod"/> that has been selected.</param>
protected virtual void OnModSelected(Mod mod)
{
}
private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
/// <summary>
/// Creates a <see cref="ModSection"/> that groups <see cref="Mod"/>s with the same <see cref="ModType"/>.
/// </summary>
/// <param name="type">The <see cref="ModType"/> of <see cref="Mod"/>s in the section.</param>
/// <returns>The <see cref="ModSection"/>.</returns>
protected virtual ModSection CreateModSection(ModType type) => new ModSection(type);
#region Disposal
protected override void Dispose(bool isDisposing)

View File

@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osuTK.Input;
namespace osu.Game.Overlays.Mods.Sections
{
public class AutomationSection : ModSection
{
protected override Key[] ToggleKeys => new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M };
public override ModType ModType => ModType.Automation;
public AutomationSection()
{
Header = @"Automation";
}
}
}

View File

@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osuTK.Input;
namespace osu.Game.Overlays.Mods.Sections
{
public class ConversionSection : ModSection
{
protected override Key[] ToggleKeys => null;
public override ModType ModType => ModType.Conversion;
public ConversionSection()
{
Header = @"Conversion";
}
}
}

View File

@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osuTK.Input;
namespace osu.Game.Overlays.Mods.Sections
{
public class DifficultyIncreaseSection : ModSection
{
protected override Key[] ToggleKeys => new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L };
public override ModType ModType => ModType.DifficultyIncrease;
public DifficultyIncreaseSection()
{
Header = @"Difficulty Increase";
}
}
}

View File

@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osuTK.Input;
namespace osu.Game.Overlays.Mods.Sections
{
public class DifficultyReductionSection : ModSection
{
protected override Key[] ToggleKeys => new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P };
public override ModType ModType => ModType.DifficultyReduction;
public DifficultyReductionSection()
{
Header = @"Difficulty Reduction";
}
}
}

View File

@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osuTK.Input;
namespace osu.Game.Overlays.Mods.Sections
{
public class FunSection : ModSection
{
protected override Key[] ToggleKeys => null;
public override ModType ModType => ModType.Fun;
public FunSection()
{
Header = @"Fun";
}
}
}

View File

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
public class SoloModSelectOverlay : ModSelectOverlay
{
protected override void OnModSelected(Mod mod)
{
base.OnModSelected(mod);
foreach (var section in ModSectionsContainer.Children)
section.DeselectTypes(mod.IncompatibleMods, true);
}
}
}

View File

@ -29,8 +29,6 @@ namespace osu.Game.Rulesets.UI
private const float size = 80;
private readonly ModType type;
public virtual string TooltipText => showTooltip ? mod.IconTooltip : null;
private Mod mod;
@ -42,10 +40,18 @@ namespace osu.Game.Rulesets.UI
set
{
mod = value;
updateMod(value);
if (IsLoaded)
updateMod(value);
}
}
[Resolved]
private OsuColour colours { get; set; }
private Color4 backgroundColour;
private Color4 highlightedColour;
/// <summary>
/// Construct a new instance.
/// </summary>
@ -56,8 +62,6 @@ namespace osu.Game.Rulesets.UI
this.mod = mod ?? throw new ArgumentNullException(nameof(mod));
this.showTooltip = showTooltip;
type = mod.Type;
Size = new Vector2(size);
Children = new Drawable[]
@ -89,6 +93,13 @@ namespace osu.Game.Rulesets.UI
Icon = FontAwesome.Solid.Question
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Selected.BindValueChanged(_ => updateColour());
updateMod(mod);
}
@ -102,20 +113,14 @@ namespace osu.Game.Rulesets.UI
{
modIcon.FadeOut();
modAcronym.FadeIn();
return;
}
else
{
modIcon.FadeIn();
modAcronym.FadeOut();
}
modIcon.FadeIn();
modAcronym.FadeOut();
}
private Color4 backgroundColour;
private Color4 highlightedColour;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (type)
switch (value.Type)
{
default:
case ModType.DifficultyIncrease:
@ -149,12 +154,13 @@ namespace osu.Game.Rulesets.UI
modIcon.Colour = colours.Yellow;
break;
}
updateColour();
}
protected override void LoadComplete()
private void updateColour()
{
base.LoadComplete();
Selected.BindValueChanged(selected => background.Colour = selected.NewValue ? highlightedColour : backgroundColour, true);
background.Colour = Selected.Value ? highlightedColour : backgroundColour;
}
}
}

View File

@ -124,101 +124,111 @@ namespace osu.Game.Screens.OnlinePlay
modDisplay.Current.Value = requiredMods.ToArray();
}
protected override Drawable CreateContent() => maskingContainer = new Container
protected override Drawable CreateContent()
{
RelativeSizeAxes = Axes.X,
Height = 50,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
Action<SpriteText> fontParameters = s => s.Font = OsuFont.Default.With(weight: FontWeight.SemiBold);
return maskingContainer = new Container
{
new Box // A transparent box that forces the border to be drawn if the panel background is opaque
RelativeSizeAxes = Axes.X,
Height = 50,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
},
new PanelBackground
{
RelativeSizeAxes = Axes.Both,
Beatmap = { BindTarget = beatmap }
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 8 },
Spacing = new Vector2(8, 0),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
new Box // A transparent box that forces the border to be drawn if the panel background is opaque
{
difficultyIconContainer = new Container
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
},
new PanelBackground
{
RelativeSizeAxes = Axes.Both,
Beatmap = { BindTarget = beatmap }
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 8 },
Spacing = new Vector2(8, 0),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
},
new FillFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
difficultyIconContainer = new Container
{
beatmapText = new LinkFlowContainer { AutoSizeAxes = Axes.Both },
new FillFlowContainer
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
},
new FillFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0),
Children = new Drawable[]
beatmapText = new LinkFlowContainer(fontParameters) { AutoSizeAxes = Axes.Both },
new FillFlowContainer
{
new FillFlowContainer
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0),
Children = new Drawable[]
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0),
Children = new Drawable[]
new FillFlowContainer
{
authorText = new LinkFlowContainer { AutoSizeAxes = Axes.Both },
explicitContentPill = new ExplicitContentBeatmapPill
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0),
Children = new Drawable[]
{
Alpha = 0f,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Top = 3f },
}
authorText = new LinkFlowContainer(fontParameters) { AutoSizeAxes = Axes.Both },
explicitContentPill = new ExplicitContentBeatmapPill
{
Alpha = 0f,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Top = 3f },
}
},
},
},
new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Child = modDisplay = new ModDisplay
new Container
{
Scale = new Vector2(0.4f),
DisplayUnrankedText = false,
ExpansionMode = ExpansionMode.AlwaysExpanded
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Child = modDisplay = new ModDisplay
{
Scale = new Vector2(0.4f),
DisplayUnrankedText = false,
ExpansionMode = ExpansionMode.AlwaysExpanded
}
}
}
}
}
}
}
},
new FillFlowContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(5),
X = -10,
ChildrenEnumerable = CreateButtons().Select(button => button.With(b =>
{
b.Anchor = Anchor.Centre;
b.Origin = Anchor.Centre;
}))
}
},
new FillFlowContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
X = -18,
ChildrenEnumerable = CreateButtons()
}
}
};
};
}
protected virtual IEnumerable<Drawable> CreateButtons() =>
new Drawable[]
@ -227,14 +237,29 @@ namespace osu.Game.Screens.OnlinePlay
{
Size = new Vector2(50, 30)
},
new IconButton
new PlaylistRemoveButton
{
Icon = FontAwesome.Solid.MinusSquare,
Size = new Vector2(30, 30),
Alpha = allowEdit ? 1 : 0,
Action = () => RequestDeletion?.Invoke(Model),
},
};
public class PlaylistRemoveButton : GrayButton
{
public PlaylistRemoveButton()
: base(FontAwesome.Solid.MinusSquare)
{
TooltipText = "Remove from playlist";
}
[BackgroundDependencyLoader]
private void load()
{
Icon.Scale = new Vector2(0.8f);
}
}
protected override bool OnClick(ClickEvent e)
{
if (allowSelection)
@ -318,24 +343,18 @@ namespace osu.Game.Screens.OnlinePlay
Colour = Color4.Black,
Width = 0.4f,
},
// Piecewise-linear gradient with 3 segments to make it appear smoother
// Piecewise-linear gradient with 2 segments to make it appear smoother
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f,
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.7f)),
Width = 0.4f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.7f), new Color4(0, 0, 0, 0.4f)),
Width = 0.4f,
},
}
}

View File

@ -111,7 +111,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay(isValidMod);
protected override ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay { IsValidMod = isValidMod };
private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
}

View File

@ -47,26 +47,21 @@ namespace osu.Game.Screens.OnlinePlay
private void endOperationWithKnownLease(LeasedBindable<bool> lease)
{
if (lease != leasedInProgress)
return;
// for extra safety, marshal the end of operation back to the update thread if necessary.
Scheduler.Add(() =>
{
leasedInProgress?.Return();
if (lease != leasedInProgress)
return;
// UnbindAll() is purposefully used instead of Return() - the two do roughly the same thing, with one difference:
// the former won't throw if the lease has already been returned before.
// this matters because framework can unbind the lease via the internal UnbindAllBindables(), which is not always detectable
// (it is in the case of disposal, but not in the case of screen exit - at least not cleanly).
leasedInProgress?.UnbindAll();
leasedInProgress = null;
}, false);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
// base call does an UnbindAllBindables().
// clean up the leased reference here so that it doesn't get returned twice.
leasedInProgress = null;
}
private class OngoingOperation : IDisposable
{
private readonly OngoingOperationTracker tracker;

View File

@ -200,7 +200,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
Child = new GridContainer
{
RelativeSizeAxes = Axes.X,
Height = 300,
Height = 500,
Content = new[]
{
new Drawable[]

View File

@ -81,7 +81,7 @@ namespace osu.Game.Screens.Select
item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
}
protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay(isValidMod);
protected override ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay { IsValidMod = isValidMod };
private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
}

View File

@ -301,7 +301,7 @@ namespace osu.Game.Screens.Select
}
}
protected virtual ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay();
protected virtual ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay();
protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
{

133
osu.Game/Utils/ModUtils.cs Normal file
View File

@ -0,0 +1,133 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using osu.Game.Rulesets.Mods;
#nullable enable
namespace osu.Game.Utils
{
/// <summary>
/// A set of utilities to handle <see cref="Mod"/> combinations.
/// </summary>
public static class ModUtils
{
/// <summary>
/// Checks that all <see cref="Mod"/>s are compatible with each-other, and that all appear within a set of allowed types.
/// </summary>
/// <remarks>
/// The allowed types must contain exact <see cref="Mod"/> types for the respective <see cref="Mod"/>s to be allowed.
/// </remarks>
/// <param name="combination">The <see cref="Mod"/>s to check.</param>
/// <param name="allowedTypes">The set of allowed <see cref="Mod"/> types.</param>
/// <returns>Whether all <see cref="Mod"/>s are compatible with each-other and appear in the set of allowed types.</returns>
public static bool CheckCompatibleSetAndAllowed(IEnumerable<Mod> combination, IEnumerable<Type> allowedTypes)
{
// Prevent multiple-enumeration.
var combinationList = combination as ICollection<Mod> ?? combination.ToArray();
return CheckCompatibleSet(combinationList, out _) && CheckAllowed(combinationList, allowedTypes);
}
/// <summary>
/// Checks that all <see cref="Mod"/>s in a combination are compatible with each-other.
/// </summary>
/// <param name="combination">The <see cref="Mod"/> combination to check.</param>
/// <returns>Whether all <see cref="Mod"/>s in the combination are compatible with each-other.</returns>
public static bool CheckCompatibleSet(IEnumerable<Mod> combination)
=> CheckCompatibleSet(combination, out _);
/// <summary>
/// Checks that all <see cref="Mod"/>s in a combination are compatible with each-other.
/// </summary>
/// <param name="combination">The <see cref="Mod"/> combination to check.</param>
/// <param name="invalidMods">Any invalid mods in the set.</param>
/// <returns>Whether all <see cref="Mod"/>s in the combination are compatible with each-other.</returns>
public static bool CheckCompatibleSet(IEnumerable<Mod> combination, [NotNullWhen(false)] out List<Mod>? invalidMods)
{
combination = FlattenMods(combination).ToArray();
invalidMods = null;
foreach (var mod in combination)
{
foreach (var type in mod.IncompatibleMods)
{
foreach (var invalid in combination.Where(m => type.IsInstanceOfType(m)))
{
invalidMods ??= new List<Mod>();
invalidMods.Add(invalid);
}
}
}
return invalidMods == null;
}
/// <summary>
/// Checks that all <see cref="Mod"/>s in a combination appear within a set of allowed types.
/// </summary>
/// <remarks>
/// The set of allowed types must contain exact <see cref="Mod"/> types for the respective <see cref="Mod"/>s to be allowed.
/// </remarks>
/// <param name="combination">The <see cref="Mod"/> combination to check.</param>
/// <param name="allowedTypes">The set of allowed <see cref="Mod"/> types.</param>
/// <returns>Whether all <see cref="Mod"/>s in the combination are allowed.</returns>
public static bool CheckAllowed(IEnumerable<Mod> combination, IEnumerable<Type> allowedTypes)
{
var allowedSet = new HashSet<Type>(allowedTypes);
return combination.SelectMany(FlattenMod)
.All(m => allowedSet.Contains(m.GetType()));
}
/// <summary>
/// Check the provided combination of mods are valid for a local gameplay session.
/// </summary>
/// <param name="mods">The mods to check.</param>
/// <param name="invalidMods">Invalid mods, if any were found. Can be null if all mods were valid.</param>
/// <returns>Whether the input mods were all valid. If false, <paramref name="invalidMods"/> will contain all invalid entries.</returns>
public static bool CheckValidForGameplay(IEnumerable<Mod> mods, out List<Mod>? invalidMods)
{
mods = mods.ToArray();
CheckCompatibleSet(mods, out invalidMods);
foreach (var mod in mods)
{
if (mod.Type == ModType.System || !mod.HasImplementation || mod is MultiMod)
{
invalidMods ??= new List<Mod>();
invalidMods.Add(mod);
}
}
return invalidMods == null;
}
/// <summary>
/// Flattens a set of <see cref="Mod"/>s, returning a new set with all <see cref="MultiMod"/>s removed.
/// </summary>
/// <param name="mods">The set of <see cref="Mod"/>s to flatten.</param>
/// <returns>The new set, containing all <see cref="Mod"/>s in <paramref name="mods"/> recursively with all <see cref="MultiMod"/>s removed.</returns>
public static IEnumerable<Mod> FlattenMods(IEnumerable<Mod> mods) => mods.SelectMany(FlattenMod);
/// <summary>
/// Flattens a <see cref="Mod"/>, returning a set of <see cref="Mod"/>s in-place of any <see cref="MultiMod"/>s.
/// </summary>
/// <param name="mod">The <see cref="Mod"/> to flatten.</param>
/// <returns>A set of singular "flattened" <see cref="Mod"/>s</returns>
public static IEnumerable<Mod> FlattenMod(Mod mod)
{
if (mod is MultiMod multi)
{
foreach (var m in multi.Mods.SelectMany(FlattenMod))
yield return m;
}
else
yield return mod;
}
}
}