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Use PlacementState to check juice stream placement
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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected new EditorSelectionHandler SelectionHandler => (EditorSelectionHandler)base.SelectionHandler;
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private PlacementBlueprint currentPlacement;
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public PlacementBlueprint currentPlacement { get; private set; }
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/// <remarks>
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/// Positional input must be received outside the container's bounds,
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