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https://github.com/osukey/osukey.git
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Remove index ctor param from ColumnHitObjectArea
No longer used since 5692cecaa47e9e071fb6079d9f3847b8b1de0972.
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parent
e042f29ee3
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Width = 0.5f,
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Child = new ColumnHitObjectArea(0, new HitObjectContainer())
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Child = new ColumnHitObjectArea(new HitObjectContainer())
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{
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both
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}
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Width = 0.5f,
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Child = new ColumnHitObjectArea(1, new HitObjectContainer())
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Child = new ColumnHitObjectArea(new HitObjectContainer())
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{
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both
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}
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}
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@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Mania.UI
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sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
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sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
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// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
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// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
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background.CreateProxy(),
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background.CreateProxy(),
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HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
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HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both },
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new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
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new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
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{
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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private readonly Drawable hitTarget;
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private readonly Drawable hitTarget;
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public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer)
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public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
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: base(hitObjectContainer)
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: base(hitObjectContainer)
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{
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{
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AddRangeInternal(new[]
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AddRangeInternal(new[]
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