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Use DHO.HitObjectApplied to invalidate computation
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@ -147,7 +147,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
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}
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}
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private void onHitObjectUsageBegin(DrawableHitObject hitObject)
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/// <summary>
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/// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update.
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/// </summary>
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internal void InvalidateHitObject(DrawableHitObject hitObject)
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{
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// Lifetime computation is delayed until next update because
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// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
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