Adjust value change variables to avoid e usage

This commit is contained in:
Dean Herbert 2022-05-05 19:17:32 +09:00
parent 74505ba166
commit e54f5e2d92

View File

@ -238,9 +238,9 @@ namespace osu.Game.Overlays
base.OnFocus(e); base.OnFocus(e);
} }
private void currentChannelChanged(ValueChangedEvent<Channel> e) private void currentChannelChanged(ValueChangedEvent<Channel> channel)
{ {
Channel? newChannel = e.NewValue; Channel? newChannel = channel.NewValue;
loading.Show(); loading.Show();
@ -248,7 +248,7 @@ namespace osu.Game.Overlays
if (newChannel == null) if (newChannel == null)
{ {
// Find another channel to switch to // Find another channel to switch to
newChannel = channelManager.JoinedChannels.FirstOrDefault(chan => chan != e.OldValue); newChannel = channelManager.JoinedChannels.FirstOrDefault(c => c != channel.OldValue);
if (newChannel == null) if (newChannel == null)
selectorActive.Value = true; selectorActive.Value = true;