Refactoring

This commit is contained in:
Desconocidosmh 2019-08-14 20:10:52 +02:00
parent f849b4ce54
commit e567e81981

View File

@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
{ {
var nextHitObject = Beatmap.HitObjects[i + 1]; var nextHitObject = Beatmap.HitObjects[i + 1];
if (!(nextHitObject.StartTime < endTime + KEY_UP_DELAY)) if (nextHitObject.StartTime > endTime + KEY_UP_DELAY)
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY)); Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
double waitTime = nextHitObject.StartTime - 1000; double waitTime = nextHitObject.StartTime - 1000;