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https://github.com/osukey/osukey.git
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Move the lookup type out of ISserialisableDrawableContainer
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@ -339,7 +339,7 @@ namespace osu.Game.Overlays.SkinEditor
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settingsSidebar.Add(new SkinSettingsToolbox(component));
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}
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private IEnumerable<ISerialisableDrawableContainer> availableTargets => targetScreen.ChildrenOfType<ISerialisableDrawableContainer>();
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private IEnumerable<SkinnableTargetContainer> availableTargets => targetScreen.ChildrenOfType<SkinnableTargetContainer>();
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private ISerialisableDrawableContainer? getFirstTarget() => availableTargets.FirstOrDefault();
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@ -350,7 +350,7 @@ namespace osu.Game.Overlays.SkinEditor
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private void revert()
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{
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ISerialisableDrawableContainer[] targetContainers = availableTargets.ToArray();
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SkinnableTargetContainer[] targetContainers = availableTargets.ToArray();
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foreach (var t in targetContainers)
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{
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@ -370,7 +370,7 @@ namespace osu.Game.Overlays.SkinEditor
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if (!hasBegunMutating)
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return;
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ISerialisableDrawableContainer[] targetContainers = availableTargets.ToArray();
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SkinnableTargetContainer[] targetContainers = availableTargets.ToArray();
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foreach (var t in targetContainers)
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currentSkin.Value.UpdateDrawableTarget(t);
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@ -15,11 +15,6 @@ namespace osu.Game.Skinning
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/// </summary>
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public interface ISerialisableDrawableContainer : IDrawable
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{
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/// <summary>
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/// The definition of this target.
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/// </summary>
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GlobalSkinComponentLookup.LookupType Target { get; }
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/// <summary>
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/// A bindable list of components which are being tracked by this skinnable target.
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/// </summary>
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@ -143,7 +143,7 @@ namespace osu.Game.Skinning
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/// Remove all stored customisations for the provided target.
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/// </summary>
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/// <param name="targetContainer">The target container to reset.</param>
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public void ResetDrawableTarget(ISerialisableDrawableContainer targetContainer)
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public void ResetDrawableTarget(SkinnableTargetContainer targetContainer)
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{
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DrawableComponentInfo.Remove(targetContainer.Target);
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}
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@ -152,9 +152,9 @@ namespace osu.Game.Skinning
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/// Update serialised information for the provided target.
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/// </summary>
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/// <param name="targetContainer">The target container to serialise to this skin.</param>
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public void UpdateDrawableTarget(ISerialisableDrawableContainer targetContainer)
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public void UpdateDrawableTarget(SkinnableTargetContainer targetContainer)
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{
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DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSerialisedInfo().ToArray();
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DrawableComponentInfo[targetContainer.Target] = ((ISerialisableDrawableContainer)targetContainer).CreateSerialisedInfo().ToArray();
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}
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public virtual Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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