Level Range -> Range Range, don't use empty object initializers

This commit is contained in:
DrabWeb
2017-05-30 22:34:02 -03:00
parent ecece2bc29
commit e708cdf41a
2 changed files with 3 additions and 3 deletions

View File

@ -304,7 +304,7 @@ namespace osu.Game.Screens.Multiplayer
{
new OsuSpriteText
{
Text = "Level Range ",
Text = "Rank Range ",
TextSize = 14,
},
new OsuSpriteText