mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Remove unnecessary null checks
This commit is contained in:
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
addJudgement(playfield, HitResult.Miss);
|
||||
});
|
||||
|
||||
AddUntilStep("Wait for fail state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Fail));
|
||||
AddUntilStep("Wait for fail state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Fail));
|
||||
|
||||
AddStep("Create hit (great)", () =>
|
||||
{
|
||||
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
addJudgement(playfield, HitResult.Great);
|
||||
});
|
||||
|
||||
AddUntilStep("Wait for idle state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Idle));
|
||||
AddUntilStep("Wait for idle state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Idle));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("Wait for fail state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Fail));
|
||||
AddUntilStep("Wait for fail state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Fail));
|
||||
|
||||
AddStep("Create hit (great)", () =>
|
||||
{
|
||||
@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
addJudgement(playfield, HitResult.Great);
|
||||
});
|
||||
|
||||
AddUntilStep("Wait for kiai state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Kiai));
|
||||
AddUntilStep("Wait for kiai state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Kiai));
|
||||
}
|
||||
|
||||
private void setBeatmap(bool kiai = false)
|
||||
|
Reference in New Issue
Block a user