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Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
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{
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private DrawableManiaEditRuleset drawableRuleset;
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private DrawableManiaEditorRuleset drawableRuleset;
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private ManiaBeatSnapGrid beatSnapGrid;
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private InputManager inputManager;
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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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{
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drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
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drawableRuleset = new DrawableManiaEditorRuleset(ruleset, beatmap, mods);
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// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
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dependencies.CacheAs(drawableRuleset.ScrollingInfo);
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