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Merge pull request #23577 from peppy/accuracy-heatmap-text-hints
Show text hints on the accuracy heat map to better explain direction
This commit is contained in:
commit
e8db0739fa
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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@ -13,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osuTK;
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using osuTK;
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@ -36,8 +35,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
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private const float rotation = 45;
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private const float rotation = 45;
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private BufferedContainer bufferedGrid;
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private BufferedContainer bufferedGrid = null!;
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private GridContainer pointGrid;
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private GridContainer pointGrid = null!;
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private readonly ScoreInfo score;
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private readonly ScoreInfo score;
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private readonly IBeatmap playableBeatmap;
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private readonly IBeatmap playableBeatmap;
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@ -58,6 +57,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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const float line_extension = 0.2f;
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InternalChild = new Container
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InternalChild = new Container
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -66,76 +67,99 @@ namespace osu.Game.Rulesets.Osu.Statistics
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FillMode = FillMode.Fit,
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FillMode = FillMode.Fit,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(inner_portion),
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Masking = true,
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BorderThickness = line_thickness,
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BorderColour = Color4.White,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#202624")
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}
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},
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(inner_portion),
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Masking = true,
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BorderThickness = line_thickness,
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BorderColour = Color4.White,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#202624")
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}
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},
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(1),
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Padding = new MarginPadding(1),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Rotation = rotation,
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Child = new Container
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Child = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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new Circle
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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EdgeSmoothness = new Vector2(1),
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
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Width = line_thickness,
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Width = line_thickness / 2,
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Height = inner_portion + line_extension,
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Rotation = -rotation,
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Rotation = -rotation * 2,
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Alpha = 0.3f,
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Alpha = 0.6f,
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},
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},
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new Box
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new Circle
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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EdgeSmoothness = new Vector2(1),
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
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Width = line_thickness,
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Width = line_thickness / 2, // adjust for edgesmoothness
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Height = inner_portion + line_extension,
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Rotation = rotation
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},
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},
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new OsuSpriteText
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{
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Text = "Overshoot",
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Padding = new MarginPadding(3),
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RelativePositionAxes = Axes.Both,
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Y = -(inner_portion + line_extension) / 2,
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},
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new OsuSpriteText
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{
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Text = "Undershoot",
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding(3),
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RelativePositionAxes = Axes.Both,
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Y = (inner_portion + line_extension) / 2,
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},
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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RelativePositionAxes = Axes.Both,
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Y = -(inner_portion + line_extension) / 2,
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Margin = new MarginPadding(-line_thickness / 2),
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Width = line_thickness,
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Height = 10,
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Rotation = 45,
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},
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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RelativePositionAxes = Axes.Both,
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Y = -(inner_portion + line_extension) / 2,
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Margin = new MarginPadding(-line_thickness / 2),
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Width = line_thickness,
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Height = 10,
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Rotation = -45,
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}
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}
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}
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},
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},
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},
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Width = 10,
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EdgeSmoothness = new Vector2(1),
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Height = line_thickness / 2, // adjust for edgesmoothness
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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EdgeSmoothness = new Vector2(1),
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Width = line_thickness / 2, // adjust for edgesmoothness
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Height = 10,
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}
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}
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}
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},
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},
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bufferedGrid = new BufferedContainer(cachedFrameBuffer: true)
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bufferedGrid = new BufferedContainer(cachedFrameBuffer: true)
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